I can not put the mod to work.
Please, ? will you write down the steps I have to follow to make it work.
Thanks
Nathal
[6]
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Register a new accountI can not put the mod to work.
Please, ? will you write down the steps I have to follow to make it work.
Thanks
Nathal
[6]
Follow this procedure m8:
1. de-activate all mods in FLMM
2. uninstall FLMM
3. Unistall FL including all saved game data
4. Reinstall FLMM
5. Download and unzip CF1.7
6. reinstall FL
7. activate mod in FLMM and launch FL
works every time. it can be done in 15-20 mins m8. have fun and see you in space.
Doppleganger.
Hey, um, I recall taking another route and I hope it isn't going to mean I have to do it all over again xD
1. Deactivated the mod in FLMM
2. Deleted Freelancer/Crossfire folder in Program Files
3. Downloaded CF 1.7
4. Installed FL
5. Unzipped CF 1.7
6. Activated CF 1.7 in FLMM
Maybe this accounts for the couple of bugs I've encountered, but maybe not... There haven't been any crashes while I've played though after more than 20 hours of gaming throughout the sectors, so I don't think there's anything wrong... but I'm going to have to start over now anyway, aren't I? If it's of any reassurance this is how I installed CF 1.63 and with a slightly differently porcedure 1.62 and 1.61 xD
U forgot to mention that he must be connected to internet when lauching in order to download the patch...
Nathal? is that u? the former LP_Nathal? (Se for, vc é bem-vindo de volta).
trying to be back on businnes but
the problem is that I cant instal the mod in FLMN
something wrong with the unzip file perhaps?
the mod I download is this CFsetup17 200.567 KB
is that right?
yeah, you have the right one
man, try to read some other threads here. you will find many interesting posts and some of them may help you
Tryied hard again... and it seems that the ploblems for now is to activate the mod with FLMM
it is not working.
gonna try to download it again and I will do everything again.
TKS m8
i had the same problem with activation of the mod what i did was the next
reinstall all
the the mod was automaticly activated but didnt work
i activated at the same time first mod in flmm
than deactivade first mod automaticly deactivades cf 1.7
than activate cf 1.7
and play this worked for me
good luck [HC] Pale rider
cya in space
do u use FLMM Version 1.31?
This was the problem... I was trying with the FLMM 1.41 Beta
I changed to 1.31 it is activated
lets try the game [7]