Until DC policy has been made for its police RP I will fiercely punish violators of "laws". There will be no exceptions, corruption, or pity on my part. Being "police friendly" is not going to be a free ticket to smuggling, and allies and enemies alike should be aware of it.
Now I became aware that Jameson's train had been destroyed several times in a short amount of time only after I killed it myself when I saw his account posted. The problem isn't that there are too many police, it's just that we have no way of communicating effectively with one another. How is somebody to know whether or not a smuggler's train has been destroyed in the last day? How, in retrospect, can a pirate know if a player has been taxed? Imao, pirates are at a disadvantage though, and ought to be able to tax enormous sums of money from trains (say, everything you have rather than 5 mil). It's all RP and meant to be in good fun, but if you aren't making enough money than you must adapt to find a solution. If your means were more ruthless the traders would be upset, but that's piracy. You'd be having more fun and deeper pockets. Anyway, that's my take on it...
Regarding the subject of the thread...
QuoteOriginally posted by Azadur
There we go - here are the official rules....Godd discussion though.