The trade assault rules have been modified to increase the fun and potential for strategy the event will take place at 8pm GMT tonight, remember the more ppl that participate the more fun it will be!
1/ there will be two teams traders and pirates
2/ the traders will have one freighter (me i will make a char special for this event clearly named to minimise confusion) and escorts
3/ the aim of the event is for the pirates to destroy more cargo than is delivered so for example if i deliver
4 train fulls of cargo and the pirates kill the train 3 times the trader teams wins but if the pirates kill the train 5 times and i only deliver 2 train fulls of cargo the pirates win
(this is to do away of all the difficulties with attempting to keep score so the system means that its simple points instead of complicated adjudication of delivered and captured cargo)
4/ the participants will be chosen by the team leader(btw i wont be the trader team leader i just fly the freighter and i also follow the team leaders orders) just like in Saturdays assault event
5/ all weapons are allowed no botts and batts in combat between fights players may regenerate or dock for repairs or to reload but the freighter may not be docked for longer than 30 seconds or the pirates win a point by default
6/ the event will run for 90 minutes
the idea was to make this event as simple as possible and me having the freighter eliminates any problems with finding players with the correct ships.
though the event starts at 8pm GMT can everyone come half hour earlier so we cant organised and started quickly
I will be using a seferina instead of a train as this is a much more manageable ship but is nowhere near a match for a ftr and also i need team leaders to volunteer each week as well i hope to make this event a fun and regular fixture as I think after tonight's first run it has a lot of potential for both combat and the use of tactics and cunning from both teams