Homeworld Mod AI Gets Smarter & Fighters Work Harder

  • [feedquote='Wing Commander News','http://www.wcnews.com/news/update/13694/']Several slick coding

    updates

    have been made to the

    Homeworld Remastered Mod

    that both fix bugs and enable some cool features. To start with, the Confederation fleet AI has been reenabled and should allow for competitive games against the computer now. Significant tweaks were made to fighter behavior so that their shot placement is improved and landing pattern behavior now occurs as expected. The Border Worlds' long range anti ship missile has also been modified into a nifty two-stage variant that effectively drops a fast torpedo as the main assembly reaches its target. And

    L.I.F.

    even gave the Stormfire gun a better sound effect! Players can grab the latest version of the mod at the

    Steam Workshop

    .

    wc4homeworld131t.jpgwc4homeworld108t.jpgwc4homeworld165t.jpg

    The long-range missile goes quite slowly to its target, but once it gets at 2,850 m of it, it drops a short-range torpedo which goes significantly faster (though not to the point it cannot be intercepted anymore). By the way, for the people who thought about it, yes, this does mean that the Tracker MIRV from Prophecy is entirely doable in-game. I might give it to the Confederation as a special ship-mounted anti-fighter/missile weapon later on. :)

    [/feedquote]