Update v.0.2.0.29432

  • [feedquote='Everspace','https://forum.everspace-game.com/discussion/3960/update-v-0-2-0-29432']We've just released a new update which comes with a new player ship! Here is the complete list of changes:



    New Features


    • Added new player ship: Colonial Scout
    • Added difficulty selection before each run (Easy/Normal/Hard)
    • Added a few codex entries
    • Added chance of finding enhanced weapons (weapons with random stat bonuses)
    • Added new enemy: Okkar Scan Drone
    • Added new consumable: Nano Injector
    • Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
    • Added equipment info tooltips to equipment stats screen (PC / Mac)
    • Added new "large" asteroid
    • Added new nebula textures
    • Added new structures
    • Added option to switch between Xbox and Playstation style button icons

    Tweaks


    • Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
    • Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon Overdrive is only available for Colonial Interceptor
    • Consumables floating in space can now be used directly
    • Added swappable equipment slots to compare screen for better overview
    • Game now pauses when using the selection wheel instead of just slowing it down
    • Jump gates are now activated automatically after some seconds when close
    • Automatically use surplus nano bots when nano bot limit is reached, health is not full and new nano bots are collected
    • Slightly increased ship component damage chance
    • Slightly increased sensor range for containers
    • Decreased max speed perk effect and added one more level
    • Increased Plasma Torpedo and Shield Breaker missile damage radius
    • Slightly reduced Heavy Missile damage radius
    • Slightly reduced Shock Rifle I & II charge damage multiplier
    • Added spread to Coil Guns
    • Increased energy allocation of Mk2 and Mk3 passive devices
    • Downgraded fire rate mods to put them on par with damage mods
    • Reduced Energized Boost energy consumption
    • Increased pickup pull range + pull range for all tractor beams
    • Increased amount of dark energy needed to craft ARC-9000
    • Increased Teleporter energy consumption and slightly reduced teleport distance
    • Slightly increased outlaw sniper aim and doubled uncloaked duration
    • Okkar Corvettes now travel through the location and are faster
    • Okkar Corvette Mk1 will now call reinforcements when low on health.
    • Okkar Corvette Mk2 now fires plasma cannons and uses an Energy Discharger when enemies are close. It also uses combat drones instead of shield charge drones
    • Freighters now come in different flavors: credits, fuel, equipment, resource and supply.
    • Grey Goo will now do hull damage to ships that are very close
    • Changed some consumable icons
    • Challenges now have different credit rewards that are displayed next to them
    • Tweaked lightning field VFX
    • Tweaked sector colors
    • Blueprints and "enhanced" pickups will now have a special particle effect
    • Show signal strenghts of all jump suppressors being present, not only closest
    • Temporarily disabled the trial on Windows Store to fix incorrect license check (causing app to close w/o message after 5 min) in an upcoming patch

    Bugfixes


    • Fixed slowmo not being correctly ended when switching weapons
    • Fixed bug with selecting an empty equipment slot with the gamepad
    • Fixed damage not showing in Plasma Mine stats
    • Fixed player wreck spawning outside of level bounds and if run was successfully finished
    • Fixed missing Coil Gun weapon meshes
    • Fixed some keymapping issues
    • Fixed high frequency tone in a certain ambience track
    • Fixed "Kill a drone by ramming it" challenge
    • Fixed bug where failed challenges were achieved when continuing the game
    • Fixed a bug where outlaw stations would not spawn enemies
    • Possible fix for GPU particle related crashes
    • Fixed occasionally wrong explosion impulse direction
    • Fixed freeze when pressing tab while using jump gate
    • Fixed hacking sound sometimes not stopping
    • Fixed notebooks using integrated GPU causing poor performance when running on battery (only relevant on Windows Store)

    Edit: Added changes on Xbox One and on Windows Store [/feedquote]