capi
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has a new feature to show off with his
digital CCG project. The first shot below demonstrates how the a "Flight" could look in the VASSAL engine. It shows a fighter stacked on top of a pilot, pilot's commendation, fighter weapon systems and incurred battle damage to form the primary fighting unit of the game. Just getting this far is quite a milestone, and we're excited to see how more of the mechanics come together.
Feedbackis still especially helpful at this phase of development to help shape how core
elementslike this come together.
I need to increase the size of that stack preview but that's no big deal. I think I also need to go ahead and rename all the cards based on their titles instead of their filenames (or just remove the piece movement reporting from the dialogue box; that would actually be easier to implement, IMHO.)Alright - I still need to get the Power Point counters in, I still need to implement hands and I still need to set up card drafting, but there's been some definite progress today.
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