Many of you wanted to know a little bit more about gameplay, particularly some of the more innovative elements in the game, so in today’s update we wanted to present you with a few of the in-game features that we are currently working on. Core mechanics are on the hotplate in this humble serving of in-game tech, particularly our new simulation engine which will be responsible for the simulation of dynamic, living worlds in The Universim. We have named it the Prometheus In-Game Engine™.
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