Porting to SDK 2013 is in Heavy Coding

  • Porting to SDK 2013 is in Heavy Coding

    trying to merge player code with classes today broke init loadup but the source of the problem is allegitly found. This happened over 5 times before just took anouther weekend away brosing and debugging. New Prison breakout map is compiled, with inmates. New bad halls map GTA map 2 detailed buildings, current build map takes about 20-30 hours. working on new sniper. Shaders currently also be adding, as in grass. New Agent player model in dev - rigged, 4 lod, not flex yet.(has eyes teeth)



    Source:

    http://www.moddb.com/news/port…k-2013-is-in-heavy-coding