Happy 10th Birthday

There are 8 replies in this Thread. The last Post () by Seddon_del_Cid.

  • Happy


    Birthday



    Ten years and a couple of days ago, a console was introduced to a


    jaded gaming audience. Most "experts" claimed that the move was a mistake and that no


    newcomer could compete with Nintendo and Sega, the established console manufacturers of the


    time.


    December 3, 1994 was not just an important day for gaming; it was the day a


    vision came to life. In order to better understand the reasons behind its success it is


    useful to consider that many of you reading this, officially belong to the Playstation


    Generation.


    In a world of super fast hedgehogs and Italian plumbers with an attitude,


    Playstation rocked the boat by suggesting that full grown adults could own a console and


    still be cool. In order to achieve this move, Sony had to time everything to perfection. The


    time was technologically right for gaming to take that one step beyond. Console capabilities


    could provide enough power to make more adult themed games while at the same time a sleek


    design and a variety of extra functions provided a good enough excuse for the console to


    move into the living room.
    Sony was the first company to combine youthful vibrant music


    with its games, making the entire experience an essential accessory for young adults. At the


    same time Sony, wisely using its contacts in the music and movie worlds, associated its


    console with all the big names so that all music stars had a console in their tour bus and


    all actors in their trailers.


    The progress of the Playstation console through the


    past ten years has also been remarkable. The original Playstation was succeeded by the


    bulkier Playstation 2 and was eventually revamped to become the PS One. Then, recently, the


    PS2 lost some weight for no obvious practical reason except to celebrate its 10th birthday.





    From Rags to Riches



    The December 3, 1994 launch in Japan was


    followed by a graded global introduction which within a year saw the Playstation available


    all over the world and which by early 1996 had brought Sony 3.4 million hardware unit sales.


    It must have been at that point that Sony realised that it had not merely entered a new


    market but that it had probably tapped into a goldmine. That knowledge made the company


    realize that it had to keep moving in order to maintain its advantage over the competition


    which, after all, was going after a market Sony had created.


    In that light Sony


    worked hard to prepare the Playstation's successor and just as the Millennium celebrations


    were dying out, it introduced the Playstation 2 to an eager gaming market. Within four


    years, March 2004, Sony had moved 70 million PS2 units, confirming its dominance in a market


    which, during those four years, has become extremely competitive.


    The launch of


    Microsoft's XBox console and of Nintendo's GameCube have made the PS2 the least powerful


    current generation console but sales have not suffered, in some cases even increasing


    following rival console launches.
    Despite the competition, Sony announced, just a few


    months ago, that its consoles have now reached the mythical 100 million units shipped


    figure.


    As the market has matured Sony has spotted another possibility arising with


    handheld gaming. The company has decided that handheld gaming should graduate and adults


    should get the chance to try it out. Using the same tricks, hip music, sleek design and


    added functionality, the Japanese giant hopes to take Nintendo on again. The PSP will try to


    make closet adult handheld gamers come out and declare their love for commuter gaming.





    ...and Now What?



    The continued success of the Playstation


    however, has generated a lot of criticism regarding the ways it has been achieved. Sony has


    been accused of using strong arm tactics and of throttling developers into exclusive deals


    by waving its cash around.


    It is certain that the Playstation's success could not


    have been achieved without Sony keeping very busy in the background. Exclusive deals and


    franchise creation have been the company's strengths and have led the consoles to the


    heights they have reached. The positive impact of these deals on gaming overall however is


    debatable. Sony has pursued a very aggressive policy in securing studios but the need to


    guarantee success has led to a very formulaic approach to game development, while the PS 2


    hardware limitations have led to a specific type of game thriving while other genres have


    struggled to survive. At the same time exclusivity agreements have meant that some


    interesting game ideas have never had the chance to be realized on other platforms, limiting


    the potential audience.


    The arrival of further competition, in the shape of


    Microsoft's XBox and Nintendo's GameCube, has only intensified this race for exclusivity


    with developers recently claiming that the need for sales has led them to focus on


    established sequels and movie tie-ins, resulting in the neglect of original and creative


    ideas.


    Sony is also facing another problem. Its ambitious plans for the PS3 and its


    Cell processor, have led to the console not being ready before 2006. With both its rivals


    expected to introduce their products in 2005, this delay may cost Sony much of its lead,


    especially if there is enough of a technological leap to make the PS2 obsolete.


    Love


    it or hate it the Playstation has created an army of gamers moving gaming from the


    University campus to the high-street and has taken gamers from geek to hip. The cultural


    impact of Sony's console has also been immense, it has ranged from the completely negative


    (Manhunter, GTA etc.) to the very positive but has always managed to remain in the


    spotlight. The importance of the PS also lies in the way it generated a response from the


    other gaming forces. PC and other forms of console gaming had to react to the PS in order to


    remain viable and this has created a constant movement in gaming, a movement which has had


    both positive and negative results but one which has kept the field as interesting and as


    exciting as ever.


    So let us all join our glasses and toast the Playstation on its


    tenth : The Playstation is dead, Long live the PlayStation.

  • god.....the origonal PS was awsome, but it insults me that they re-created the PS1, in my


    opinion they ruined the name of the ORIGIONAL PS by calling it that when they added the


    moniter and reduced the size.


    i just think it is wrong, they could have at least


    called it the PS Advanced ( kind of a cliche huh? )

  • what about the upcoming


    Sony PSP?


    PSP Product Specifications


    Product Name: PlayStation®Portable


    (PSP)

    Color:
    Black
    Dimensions:
    Approx. 170 mm (L) x 74 mm (W) x 23 mm


    (D)
    Weight: Approx. 260 g (including battery)
    CPU: PSP CPU
    (System clock


    frequency 1~333MHz)
    Main Memory:
    32MB
    Embedded DRAM:
    4MB
    Display:





    4.3 inch, 16:9 widescreen TFT LCD
    480 x 272 pixel (16.77 million


    colors)
    Max. 200 cd/m2 (with brightness control)
    Speakers:
    Built-in stereo


    speakers
    Main Input/Output:



    IEEE 802.11b (Wi-Fi)
    USB 2.0


    (Target)
    Memory Stick PRO Duo
    IrDA
    IR Remote (SIRCS)

    Disc Drive:


    UMD Drive (Playback only)
    Profile:
    PSP Game
    UMD Audio
    UMD Video
    Main


    Connectors:
    DC OUT 5V
    Terminals for charging built-in battery



    Headphone/Microphone/Control connector
    Keys/Switches:
    Directional buttons


    (Up/Down/Right/Left)Analog pad
    Enter keys (Triangle, Circle, Cross, Square)
    Left,


    Right keys
    START, SELECT, HOME
    POWER On/Hold/Off switch
    Brightness control, Sound


    Mode, Volume +/-
    Wireless LAN On/Off switch
    UMD Eject
    Power:
    Built-in


    lithium-ion battery, AC adaptor
    Access Control: Region Code, Parental Control



    Accessories:
    Stand
    Headphone with remote commander
    Headphone with remote


    commander and microphone
    External battery pack
    Case
    Strap
    E3 Prototype


    Exhibition: USB Camera for PSP
    USB GPS for PSP
    USB Keyboard for PSP


    UMD


    Specifications


    Dimensions:
    Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)



    Weight:
    Approx. 10g
    Disc Diameter: 60 mm
    Maximum Capacity: 1.8GB


    (Single-sided, dual layer)
    Laser wavelength: 660nm (Red laser)
    Encryption: AES


    128bit
    Profile: PSP Game (full function)
    UMD Audio (codec ATRAC3plus, PCM, (MPEG4


    AVC))
    UMD Video (codec MPEG4 AVC, ATRAC3plus,
    Caption PNG)

    Seddon_del_Cid

  • Well, I just cant wait till


    it comes out :D
    i mean, who wouldnt want to game in the classroom, or watch a movie.


    And that in such a high res.


    The time has come to consume the flesh of the weak and challenge the strong ones
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