Doom 3 SDK Released

  • iD has released the much anticipated, Doom 3 SDK. The more


    technically minded fans of the game will now have the opportunity to work on their own


    custom mods for the game.


    To try out the SDK, follow the download tab above. If you


    plan to mess around with the SDK, here are a few tips from the biggest Doom 3 modders of


    them all, iD Software.


    If you plan on modifying Doom 3 at all, I highly recommend


    installing it in C:\Doom3. A lot of the built in tools get really upset if there are spaces


    in the file name, so installing it in "Program Files" is not really an option.
    As for the


    pack files, I recommend leaving them packed up, and only unpacking the files you need. This


    will keep your install pure so you can play on pure servers, and it also keeps your


    directories clean. It makes the things you modified much easier to find than if there were a


    bunch of standard id files laying around. Since the tools (like DOOMEdit) are all built in


    to the game, they don't care if the files come from the directory or from in a pack


    file.


    I would also recommend keeping all your modified assets in a seperate folder,


    such as "mymod" rather than in "base". This makes reinstalling much easier and allows you to


    seperate your stuff that you're working on from the default game stuff and stuff other


    people have made. You can create a shortcut to Doom 3 with +set fs_game mymod in the


    "target" so you don't have to keep selecting your mod every time you start the


    game.



    Size:10.1 Mb



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    Information || Doom


    3 SDK