New Player tips

There are 9 replies in this Thread. The last Post () by Bullwinkle.

  • Does anyone have any tips for a new player?


    The ship im using at the moment is the Rhino which I plan to get rid of as soon as I have jump access and upgrade to the Defender.


    I've just completed the part where you take out the guy who you think is Ashcroft, this took me the best part of 30 - 35 minutes (due to him outmaneuvering me) and the next bit involves 8 fighters and as King is the biggest load of crap in the existence of ANYTHING I have to take them out myself, taking out the sheilds isn't a problem as I have two turrets for that but the 3 Lavablade weapons (Mk. III I believe) barely leave a scratch and as far as I am aware are the best weapons for delivering hull damage that are available at the moment.


    it feel's like the learning curve for CF is less of a curve and more like wall and I'm getting close to pulling my hair out because of it.

  • Quote

    Originally posted by iceXIV
    Does anyone have any tips for a new player?


    The Rhino is a formidable ship. You can play the entire Single Player (SP) storyline in it. Defenders are fine, but there are many far superior Crossfire ships in systems that you can reach -- even from New York.


    Note that you can purchase a Defender in New York.


    Some tips:

    • The best things are not on the trade lanes.
    • You can see objects (jump holes, jump gates, stations, wrecks, and other clues) at long range -- farther than your sensors. Look around.
    • Use the "H" key while in Autopilot ("Go To...") mode to look around as you travel.
    • In vanilla systems, look at the Patrol Routes in the Nav map to find routes that friends, enemies, and neutral factions patrol. If several patrol routes go to one place, then there is usually a reason. Go check it out.
    • Don't listen to Juni when she complains. She will wait as long as you want. You can even turn down her missions and she will still wait for you. Take the time to explore (and upgrade your ship).
    • Use the "Z" key to slide. Sliding lets you fly backwards which is an effective technique when being chased by most AI enemies (a.k.a. NPC's or Non-Player Characters). Sliding is also excellent for circling a slow-moving target so that you can keep your guns facing the target while not flying in a straight line -- thereby making you a more difficult target.
    • Sliding also makes your ship turn faster. Fast enough that you can fight any NPC -- even in a small freighter.
    • Now that you have finished the Ashcroft mission you DO have jump access throughout Liberty.
    • Look around in Texas. There are a few stations that pay more than $1 for captured pilots. (Much more!) :)


    Look at the following threads for more tips:


    1.8 difficult: http://www.swat-portal.com/php…oardid=106&styleid=23</a>


    Altair advice - new player: http://www.swat-portal.com/php…oardid=106&styleid=23</a>

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Here's my alternate firing mode "how-to" I finally typed out... 8) It's the last post at the bottom of the thread.


    http://www.swat-portal.com/php…b7c6630de4739681&page=1#7


    Also, maps of all 3 known Milky-Way Galaxy sectors of the Crossfire 1.8 universe, Sirius, Altair and the newly discovered Inner Core sectors:


    http://www.swat-portal.com/php…7c6630de4739681&page=5#88

  • Quote

    Originally posted by Ryleous Arkane
    Here's my alternate firing mode "how-to" I finally typed out... 8) ...


    Also, maps of all 3 known Milky-Way Galaxy sectors of the Crossfire 1.8 universe, Sirius, Altair and the newly discovered Inner Core sectors:


    I really like your alternate-firing tip, Arkane.


    Do I understand correctly that you suggest the following?:


    [list=1]
    [*]Assign half of your weapons to Weapon Group 2
    [*]Assign all weapons to Weapon Group 1
    [*]Fire Weapon Group 1 (and keep firing) (right-click)
    [*]At the half-way time (before the second volley fires), Fire Weapon Group 2
    [*]The result is that your weapons continue to fire at double the normal rate -- half of the weapons firing each time. The damage per second is the same, but you get more chances for a "hit", right?
    [/list=1]


    It is a great idea! This would be an excellent application for a keyboard macro that would do the job for you.


    Your maps are gorgeous, but one small suggestion: "plain" is not the same as "white" background. The point of having a version with a white background is for easy (and cheap) printing on a color printer.


    Otherwise, your maps are real works of art. It is cool to have them done by a pro like you.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Maps are here (Silver Arrows Clan website) : link


    2Ryleous Arkane: temporary links for download maps from maps thread are not working. ..Your maps are really nice.


    In map thread was also another version global map (simple A4 map ... realy usefull :D), which made Michael ... but his post is erased or edited.


  • Thanks Bullwinkle! Just sharing my knowledge with all who are willing to listen and learn. :D Sadly, I've tried to use macros to accomplish this Bullwinkle, to no avail, maybe you'll have better fortune at trying to use them. I honestly don't think the Freelancer engine will allow any kind of macro input honestly, but maybe you can prove me wrong. :]


    No, you have to have weapons groups 2 & 3 to establish the "rhythm" of the alternating-fire mode, once it's established, hit the weapons group 1 key to enable all weapons and it will "lock-in" the rhythm for you if done correctly allowing you to just hold down the fire button on your mouse. By doing that, it will allow you to resume full control of your left hand's functions, in my case, the strafes, afterburner, engine kill, reverse/full stop controls.


    Yes, this technique has several advantages in my humble opinion:


    1. Less energy consumption at a time than firing all weapons at once, resulting in better weapons power management. Combine this technique using Nomad weapons with certain power hungry lvl 10 weapons with the Mk. V Power Booster and in some cases you'll literally never run out of power!


    2. Creates an effective higher rate of fire with any set of guns. With high ROF/fast projective guns it literally turns them into something like a gattling gun or remiscent of the mini gun of a A-10 Warthog! (read: Skyblast Bs, Kelyd-Ray Projectors, anything with a 8.33 refire rate!) 8o Quite an incredible ROF!


    3. Will improve slower ROF and slower projectile type guns % chance to hit due to a effective higher ROF.


    4. Helps keep a psychological edge over an opponent with a steady stream of fire, of course this only works on humans in that regard...


    Here's the explanation again...




    Quote

    Originally posted by Bullwinkle
    Your maps are gorgeous, but one small suggestion: "plain" is not the same as "white" background. The point of having a version with a white background is for easy (and cheap) printing on a color printer.


    Otherwise, your maps are real works of art. It is cool to have them done by a pro like you.


    Thanks again sir, 'preciate the compliment. :D8) Yea, I considered that with the white background Bullwinkle, but my experience in drafting over the years has shown me an overly white background is rather hard on the eyes over a period of time.(ask me how I know! ?( ) On the other hand, a darker background with lighter objects over it always seems quicker for "object recognition" and is easier on the eyes IMHO. I made a compromise over the decision in light of I could not get a true 100% black background anyway due to the color limitations of AutoCAD, so it ended up a dark gray, which is easier on the black toner cartridge of a printer as well.


    Quote

    Originally posted by Martind Forlon
    2Ryleous Arkane: temporary links for download maps from maps thread are not working. ..Your maps are really nice.


    In map thread was also another version global map (simple A4 map ... realy usefull :D), which made Michael ... but his post is erased or edited.


    Hmmm, I'll look into fixing the temp links, of course that's what they originally were for, a temp hosting site. :D I'll see about getting something more permanent. Tank j00 4 teh compliments sir. :D


    Yea, I got a copy of Michael's map before he removed it, it came in most handy for providing a base of data for my maps to make sure they were accurate. Sadly, I've got a few errors on mine that need an update to them to correct them.

  • Quote

    Originally posted by Ryleous Arkane
    you have to have weapons groups 2 & 3


    OK. Again, re-stating for simplicity:


    [list=1]
    [*]Assign half of your weapons to Weapon Group 3
    [*]Assign the other half of your weapons to Weapon Group 2
    [*]Assign All Weapons to Weapons Group 1
    [*]Select Weapons Group 2
    [*]Fire. Hold the right-mouse-button down while doing the following:
    [*]At the halfway moment in time before the second volley, Select Weapons Group 3.
    [*]At the instant of the third volley Select Weapons Group 1.
    [/list=1]


    Is that right?


    Quote

    Originally posted by Ryleous Arkane
    Sadly, I've tried to use macros to accomplish this [without success]


    AutoHotkey works great with Freelancer. The "Fire" button (right-click) works different than other keystrokes, so you would not want to include the right-click in your macro.


    Quote

    Originally posted by Ryleous Arkane
    an overly white background is rather hard on the eyes over a period of time


    I do not doubt that, but it is not relevant to the goal of making a printable map, is it? And who stares at a map for long periods, other than the map-maker himself? :)


    It is not a big deal and I am glad that you did what you did. I am only suggesting that an easy-to-print version (with a white background) would be helpful to those who prefer a printed map.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.


  • Yes, this is correct, although the timing is critical and will probably take some trial and error "in-field" on the game for one to get the timing down right. You may have to take a while finding the "rhythm" firing with weapons groups 2 & 3 until you get the right "rhythm" and then hit weapons group1. This may make for some tricky left hand maneuvering and minimal ship controlling until you get it established while in combat! Practice makes perfect here... Once you get your left hand used to the technique though, it's easy to do IMHO, especially after activating weapons group1, from there on, you just keep the fire button held down. However, once you stop firing, it will have to be restarted again from the beginning of the technique as your ship's fire control will once again start shooting in "linked" fire mode.(yea, I've played too much Mechwarrior back in the day haha)


    Quote

    Originally posted by Bullwinkle
    AutoHotkey works great with Freelancer. The "Fire" button (right-click) works different than other keystrokes, so you would not want to include the right-click in your macro.


    Ohhhh now I haven't tried that! :D MS AutoHotkey 4-tehwin!


    Quote

    Originally posted by Bullwinkle
    I do not doubt that, but it is not relevant to the goal of making a printable map, is it? And who stares at a map for long periods, other than the map-maker himself? :)


    It is not a big deal and I am glad that you did what you did. I am only suggesting that an easy-to-print version (with a white background) would be helpful to those who prefer a printed map.


    Haha indeed, I stare at maps and construction drawings for most of a work day, 5 days out of the week.


    Yea, I'll give it a shot though and print out a "white background" set of the maps in PDF format this time around and see how the feedback goes. If some still prefer the old "plain gray" background I'll make another set of maps with it again.


    Thanks guys for the feedback by the way, I haven't gotten much back on them since I've released the maps as I want everyone to be happy with as possible, which is why I released different versions of the maps. (meh, call it a force of habit, i.e. my job haha)

  • How do you assign weapons to individual groups?


    I would assume you select which weapons you want then press they key for it, it works the first time but then if I try to select group 2 then back to group 1 nothing changes.

  • Quote

    Originally posted by iceXIV
    How do you assign weapons to individual groups?


    Read the manual.


    Or F1 / Options / Controls / User Interface.


    Or Google.



    Quote

    Originally posted by iceXIV
    I would assume you select which weapons you want then press the key for it


    If "press the key for it" means "press the key to assign the currently selected weapons to a Weapons Group", then, yes, that is correct.


    Note that Weapons Groups have some quirks could cause you trouble if you do not understand them... Google for those.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.