Jumpgate Evolution Dev Diary Part 2 on MMO Gamer - The Ship Developmen

  • <?php
    <img src="http://static2.netdevil.com/dyn/img.php/w=160&h=110&f=1/assets/jge/media/screenshots/0028_Jumpgate-Evolution_Oct_sideship.jpg" align="left" hspace="5" vspace="5">
    For those interested on how a development team make their ships from the scratch here you have JumpGate Evolution´s Devs working process.


    Check it out here at SWAT Forums or at MMO GAMER the original source.


    Ship development in Jumpgate Evolution is more a story of our art pipeline than anything else. Many of the ship roles derive from standard types that were set in Jumpgate Classic, and weve only just begun modifications to our codebase that will support the variations we want that will be specific to Jumpgate Evolution. The process of putting a new ship into the game begins with generation of a style, then a concept for the specific ship asset. A model is built from the concept and put into a form that our render engine can use. Finally, stats are chosen that will define the ship in-game...

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!