Some questions on asteroid fields

There are 5 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • I have some q-s about aster. fields.


    Dynamic asteroids: what is it, how it looks like, what features they possess that they are considered to be so cool, could somebody describe them, please?
    Can they be made lootable(maybe by creating 1dynamic and one non-dynamic fields in 1 area?)
    And concerning all the asterields: is it possible to make those small asteroids be destroyed by explosions, not only by shooting them?
    Thanks.

  • dynamic asteroids are those floating asteroids which you can destroy
    they are considered so special because you can create also big asteroids this way which float through space
    honestly i wouldnt recomment that since the performance goes down and you will need to have a high end pc if you want to display many asteroids
    everyone of them can be destoyed
    if they loot something or not is just a matter of settings (not really hard)


    and yes it should be possible to make them destructable by explosions

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Thanks operator.
    So,
    1). It is possible to make those big dynamic asteroids move(or stand still and to move only when you collide with them, and make them destructible--->fall to pieces-->destroy pieces--->get loot) and to make another field in the same place with smaller asteroids like those that can be shoot for loot so that it all will look like an ordinary field but with more mining options, but in the game this all will not be as cool as written above and you would not recommend it?
    2.) It should be possible to make those dynamic asteroids(meaning normal fields here) to be destroyed by explosion? But I tried to, but could not. Maybe I should add impulse to explosion? Where the trick can be here? I doubt they have explosion_resistance entry...?

  • 1. yes it does work... and if you wont have too many asteroids it wont start to lag (its a matter of balance)
    2. have you tried to make the explosion bigger?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • 1.Possible?! Cool, hope it will be not that hard to do...tutorial dodn't cover it as I remember...
    2.I tried, but it was long ago, I could miss some details, maybe the explosion still was not big enough, etc., I'll try once again.
    Wonder what will happen if I put hit_pts = in asteroidarch.
    By the way, where are those hitpoints needed to destroy an asteroid are defined?

  • i would need to have a look at the files when im back home before i can give a valid answer

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!