Patches for SF2

There are 2 replies in this Thread. The last Post () by andrewore.

  • The patch 1.1 has been relased allready and this are it features (wich are a MUST to be able to play, install it at all cost) you can download from here, SpaceForce 2 Patch 1.1



    SpaceForce - Rogue Universe Patch 1.1


    FIXES
    - fixed bug where resolution couldn't be changed
    - fixed joystick bug where truster is truned on by default for all joysticks
    - fixed bug where the game freezes (all ships stay on one place)
    - fixed bug where player's shield suddendly becomes undefined
    - fixed bug with infinite motion blur
    - fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map
    - fixed bug where an NPC always attacked the player if he was under attack by the player's wingman,
    now he always attacks his attacker
    - fixed menu bug where right mouse button executed wrong actions
    - fixed bug where return from hiden systems caused wrong data to be loaded for normal system maps
    (wrong system name, prices, ships etc)
    - fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can
    be edited from GlobalData.cfg
    - fixed PageUp and PageUp key bug (where always mapped to single hit)
    - BioFlux gun is now lowered in position not to obscure the view with particles
    - fixed bug where building fighters didn't come out when we were busted in building hack
    - fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)
    - player can not anymore bribe building and station defence fighters
    - fixed crash bug with com channel when target has been deselected and then executed action
    - fixed exploit where shield has been restored while we are in inventory
    - fixed exploit with sniper mode and fast fire rate after unequipping sniper tool
    - fixed bug where various sound effects started to play while loading screen was active
    - increased wingman tolerance on our fire
    - wingman fire is not anymore reported as our fire
    - sniper laser doesn't deflect any more from other objects
    - the game will not crash any more if music engine fails to initialize because of unsupported codec or any
    other similar problem
    - fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name
    - fixed bug with using truster on Logitech Extreme 3D PRO joystick
    - fixed crash bug when creating new profile after playing the game some time with another profile (game still running)


    FEATURES
    - added support for 1440x900 resolution
    - added support for 1280x800 resolution
    - added support for 8x Antialiasing mode (nvidia 8xxx series card)
    - durability cost changed to 1500 c
    - pirate first class is now more balanced (first mission also)
    - EMP now takes 20 units of the shield
    - illegal cargo for the current system we are in is now colored in red in inventory
    - crafting screen is now available in inventory (only for crafting info)
    - crafting screen is now available in repository (only for crafting info)
    - easy mode is now much easier
    - when the player hits other objects the bounce power is now lower
    - accepted quest location is now visible on the mini map screen
    - durability now depends on ship damage unlike so far where it depended on gameplay time
    - sniping mode has now 2x lower fire rate but does same damage
    - now there is a bigger chance that other NPC will attack our wingman
    - with cloaking device on less is the chance of getting caught while hacking
    - rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)
    - NPC fire angle is reduced
    - NPC can now go up to 30th rank, just like the player
    - buildings are now also charted on the mini map and player minimap marker is much bigger
    - now quest can be dismissed (new button) but with no refund
    - now in mega speed mode player can see projected icons (stations, gates, cargo) as well
    - a yes/no option for the 'Store Profile' option has been added
    - quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system
    - solved or faield quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1,
    disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)
    - teleport animation can now be disabled from config.cfg (EnableTeleportAnimation: 1)
    - Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)
    - Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)
    - status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD
    MODDING
    - time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be
    now changed in GlobalData.cfg (fMegaJumpTime: 300.0)
    - radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)
    - experience messages can now be disabled from config.cfg (EnableExperienceMessage: 1)
    - user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)
    - the amount of damage the planet atmosphere does to a player can be modified from .planet file
    - .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)
    - now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0)
    disabled by default
    - Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1)
    - amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)
    - amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)
    - in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log
    if set to 1
    - now it's possible to set own engine texture in Shipstats sfd file
    (e.g. SolidEngineTexture: Data\HardEngineDraglon.dds SoftEngineTexture: Data\SoftEngineDraglon.dds)
    if texture is not set the civilisation default one will be used
    - added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)
    - now it is possible to add an effect (particle emitter) on a ship in Shipstats sfd file
    - effects can be added on a map from Game Editor

  • The 1.2 version of the patch is still in developing, you can find his evolutions here



    Up today these are the improvements:


    SpaceForce - Rogue Universe Patch 1.2


    FIXES
    - fixed bug with text,shield and armor overlapping on wingman list
    - fixed wrong text displaying locked ship's distance (near lock rectangle)
    - fixed crash when matching a speed with a building or a turret
    - fixed bug where second tutorial stage was accidentally skipped
    - fixed bug where materials were illegal goods on pirate stations
    - fixed crash caused by mine destruction
    - fixed bug with clearing the lower right corner of the mini map
    - fixed some bugs with overlappig text in few localisations
    - fixed bug with volumetric fog, shader 3.0, HDR and star effect where half
    of the screen become white
    - fixed bug with makkinist huge armor and shield
    FEATURES
    - ship durability price is now 5% of ship full price


    MODDING