News from Bot

  • 25

    Oct

    Awesome resource via Dennie Edwards! I found Wing Commander III in the 1996 catalog. And Strike Commander in 1993, which was the result of a boots-on-the-ground sales campaign from Origin that got massive preorder numbers for Strike (on the back of WC1's smash hit status) from Radio Shack and Walmart.

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    RadioShackCatalogs is an excellent resource for nostalgia-craving tech fans! The site offers high quality scans of 66 years worth of Radio Shack catalog. We've done the hard work for you, though, and have located the one listing for a Wing Commander game: Wing Commander III in the 1996 catalog! Chris Roberts' Strike Commander appears in the 1993 catalog, which was at the time an especially important new distribution deal for Origin.
  • 25

    Oct

    While taking apart Wing Commander Arena I discovered that there are four different wrecked fighter models in the Boneyard map!

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    Charon System — The Boneyard

    Welcome to hell! The Boneyard is the largest debris field in the sector. It began in 2655 when the Tiger’s Claw squadron fought a hard retreat through the area, riddling the asteroid belt with military debris. Since that time, it has come to encompass thousands of derelict ships and millionsof asteroids. The Boneyard is for expert pilots only: success here requires that a pilot navigate between rocks and through the channels and tunnels that riddle larger planetoids. It’s also an excellent chance to turn a profit as the field is littered with useful salvage and even the rocks themselves are overflowing with priceless Gotherian crystals.

    Analysis: In an example of galactic irony the home of the hellish boneyard is also the location of the largest

  • 24

    Oct

  • 24

    Oct

    Modern Vintage Gamer has done a wonderful retrospective on the original Wing Commander from the perspective of 2024. The channel has a huge reach and the video has been seen some 80,000 times in just its first day. Since a lot of these will be younger viewers, the clip provides some vital context for how groundbreaking the game was when it arrived in 1990. The narrator walks through all of the features and highlights and even details how several WC1 ports differ, which is always nice to see. Check it out below!

    Wing Commander is a 3D Space Combat Simulator game that released on the IBM PC in 1990 - over 34 years ago as of this episode - and it one of the finest games ever made. It took advantage of the IBM PC to maximize the immersion of a space combat simulation. Its game design had no equal. In today's episode we take a closer look at how Wing Commander came to be, its technology, game design,
  • 22

    Oct

    Origin composer George Oldziey reports that the choral recording that he conducted last week was a big success! Backers of the project's crowdfunding campaign can log in here to download and listen to a brief sample. Mr. Oldziey recently traveled to Salt Lake for an exciting session with the Mormon Tabernacle Choir. With this complete, all of the live components necessary for his new album of Wing Commander music are complete! The next milestone will be the elaborate sound engineering/processing, which will begin in January with expert Bruce Botnick.

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    Greetings all. I just got back from Salt Lake City after a wonderfully successful day of recording the choir parts to the Wing Commander Volume 2 project. The singers were great, the engineer was spot on, and the conductor and fellow composer/orchestrator Philip Klein kept everything moving with artistry and finesse. Here are a few shots from the
  • 21

    Oct

  • 20

    Oct

    Good Old Games skipped Wing Commander in their recent fall sale, but they're now running a new Back to '00 Promo that cuts the price of the WC series in half. It's a funny link, because all of these games came out in the '90s, and the early 2000s were actually a really difficult time to run most WC titles. A lot of people had moved on to Windows 95/98/XP and didn't have a good setup for their DOS collection. New options like DOSBox and MyJEMM did appear and start to gain popularity by around 2005, but it took a while for everyone to catch up with emulation's processing power needs. Each WC game is marked down to $2.99, except for Privateer 2 which is $2.69! (Ditto for Strike Commander)

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  • 19

    Oct

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    Oct

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    Oct

  • 18

    Oct

    Quick, what's that missile? I was studying Wing Commander Prophecy recently and realized I had never taken a good look at the alien missile graphics. Missiles are visible for perhaps a few frames at most so it's hard to get an idea of how they look in the game… but it turns out there was a lot of effort put into distinct missile textures, especially in Wing Commander Prophecy! Not only do the unusual alien weapons all have unique, organic graphics but almost every single Confederation missile and torpedo has a unique design. More, even, than were included in the high resolution renders in the manual and official guide!

    From there I decided to look at the other games where I found lots of interesting missiles! I put together the following charts so that everyone can enjoy taking a longer look at the different objects than is usually possible. It also includes several cut weapons that you can't see in

  • 17

    Oct

  • 16

    Oct

  • 16

    Oct

    In the lead-up to the Wing Commander movie, Starlog magazine covered the film extensively. After Starlog shut down in 2009, the powers that be offered scans of the entire run of their flagship magazine. This included a Wing Commander cover story and three feature articles which we reported at the time. What they did not include in their archival efforts, however, were two spinoffs that covered Wing Commander: a cover story in Sci-Fi Teen (#5, March 1999) and their dedicated Wing Commander Movie Official Magazine. Today we're adding the former to the collection! Sci-Fi Teen was a short-lived spinoff of Starlog aimed at a younger audience that was starting to take an interest in increasingly popular science fiction media like X-Files and Star Trek Voyager. Here's the Wing Commander material:

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    We have also scanned the individual pages of the centerfold 'pin-up' poster. Perfect for your locker!

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  • 15

    Oct

  • 15

    Oct

    More reference saves for the collection! We've played through both Armada campaigns and saved a game at the start of each sector. Want to explore unfamiliar regions of the Wing Commander universe or maybe see the ending cutscenes without playing a full evening of Armada? Here's your ticket! Drop these in your Armada folder (but be sure to make a backup copy of your saves first as these will replace them). Because Armada only has eight save 'slots' per game mode, we've divided this archive into three sets. Pick the one you want and go save the galaxy!

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    Stay tuned for additional packages! Privateer and Privateer 2 are coming soon. Previous releases:

  • 14

    Oct

    The promised Wing Commander III saved game reference pack is here! As with our previous releases we've tried to include a saved game after each mission with multiple variants wherever alternate cutscenes are available. It's a great excuse to explode some of the game that you may never have seen before... or a nice quick way to track down a screenshot in a hurry! If you are playing the GOG version, drop these in the "cloud_saves/WC3" folder (but be sure to make a backup copy of your saves first as these will replace them).

    One that we know is missing is a version of Hyperion 2 where cutscene N0BARFHS plays with the 'low morale' version. The scene requires that Flash be alive to discuss the Kilrah mission and theoretically has a 'bad' version where he isn't hopeful. As far as we can tell there's no way to have Flash's morale actually be low at this point in the game! Let us know if you've encountered

  • 13

    Oct

  • 12

    Oct

    I started emulating Wing Commander SNES with RetroAchievements and am having a great time! I picked up a Bluetooth SNES controller and having the intended form factor really improves the experience. They’ve got cheevos for the SNES, PlayStation and Sega CD ports all set up! I’m going to try and earn them all. Onward to Gimle!

    retroachievements7t.jpgretroachievements8t.jpgretroachievements9t.jpgWeird note for posterity: no Silver Star for McAuliffe 3 despite scoring every kill and logging every victory point. Checked some let’s plays and it was the same for all. Something changed or broken in the port?