News from Bot

  • 12

    Oct

    Heritage Auctions has posted a preview of a November video game art auction and their slate includes a stunning, almost-never-seen-before piece of Wing Commander art:

    WC2_SNES_Box_2t.jpg

    Here's how they describe it:

    Steve Lang

    Wing Commander III: Heart of the Tiger Unpublished Video Game Original Box Art (Electronic Arts 1994).

    Although the publisher ultimately selected a different image for the cover of Wing Commander III, this breathtaking painting offers a rare glimpse into an alternate vision for the game's box art. It depicts a colorful, action-packed outer space battle scene, showcasing the grandeur of the Wing Commander universe. Rendered in acrylics on Crescent all-media board measuring 20" x 17," it is signed and dated by the artist along the bottom border. Debuting on home computers in 1994 and ported to the 3DO in 1995 and the PlayStation in 1996, Wing Commander III is a landmark title, notable for its
  • 11

    Oct

    Sending good thoughts to folks in Central Florida. The region has a little history with Wing Commander: novelist Peter Telep is a professor at UCF. First he highlighted Florida in the movie novelization... though the actual scene being described is maybe not so detailed!

    florida_connection1t.jpgflorida_connection2t.jpgIn the followup novel, Pilgrim Stars, he turned his university into a Pilgrim concentration camp. In that vein I tried to honor Mr. Telep by establishing in Star Soldier that the crazy liberal professor from Fleet Action also taught there (and he’s an awful conservative now, as happens to old men.)

    florida_connection3t.jpgflorida_connection4t.jpg

  • 10

    Oct

    wc3screenshot22xt.jpgEarlier this week I neglected to mention that there was a huge accompanying article for the WC3 livestream. Maru Malandra has penned a thorough overview of the game in anticipation of its upcoming 30th anniversary. The article sets the stage for the rapidly evolving state of technology in the mid '90s, introduces the epic shift to interactive movies and talks about the game's stunning 3D engine. It's also another chapter in a whole series of Wing Commander retrospectives that were initially posted back in 2019. Check them all out for the full rundown!

    The leap from Wing Commander II to III feels enormous, even with the ‘missing link’ that is Strike Commander. It almost feels ludicrous that we went from mute talking heads and short pre-mission cutscenes to full-motion video and a complex storyline where choices outside the cockpit can affect both story events and relationships with other
  • 09

    Oct

  • 08

    Oct

    We've got a fun video to share today! LOAF participated in a special stream to celebrating the upcoming 30th anniversary of Wing Commander 3. He joined MaruMalandra's Twitch channel to play through The Heart of the Tiger. LOAF was broadcasting live on the camera, but I also really like the idea of Maru's "joystick cam" as well. There's plenty of fun gameplay to watch, but what you really want to follow along for the expert commentary. It runs for almost four hours, so there's lots packed in here! Jump to 10 minute mark to bypass the initial setup.

  • 07

    Oct

  • 06

    Oct

    In February 1999, FOX put out a set of Wing Commander postcards to promote the upcoming film. Each features one of the movie's main characters with some pretty flashy graphics and a strange focus on retina scans. These were distributed at conventions, theater lobbies and elsewhere alongside a sweatshirt featuring the nose art and the movie logo down the arm. Origin even had a digital version at the now-defunct wingcommander.com which you could send as an ecard! So be sure and send someone you love a big honking Wing Commander picture today. We've scanned three of the original cards in high resolution and have made them available below. You can also access a 1200 dpi version of the scans here.

    WCM_Postcard_Blairt.jpgWCM_Postcard_Blair_Backt.jpg

    WCM_Postcard_Maniact.jpgWCM_Postcard_Maniac_backt.jpg

    WCM_Postcard_Angelt.jpgWCM_Postcard_Angel_Backt.jpg

    The flavor text for Blair and Maniac is taken right from the Confederation Handbook... but it's not at all clear what Angel's facts and figures refer to!

    - FLIGHT RECORD -

    SQUADRONS LED - / 175 [113]
    SHIPS DOWN - /
  • 05

    Oct

    About a decade ago, there was a push to modernize Strike Commander and implement a fan remake that could be playable on the then-emerging field of VR/AR headsets. The thought was that it would be similar to the WC4 Remake and be an up-cycling that built on the game's original assets. Eventually the development led by Fabien Sanglard cooled, but with his code publicly available, Remi Leonard has since resumed development over the last couple years. He's put together the beefy video below to show off the latest progress. It's great to see there's still plenty of people out there that appreciate the other Origin franchises!

    Progress on the strike commander remake based on fabien sanglard's work (some gameplay footage, conversation, flight simulation, transition, source code available at GitHub - remileonard/libRealSpace: Tools to parse and render Origin Systems RealSpace engine assets..

    Thanks to

  • 03

    Oct

  • 02

    Oct

  • 02

    Oct

  • 02

    Oct

  • 01

    Oct

    Here's a couple of impressive videos that show off Howard Day's latest graphical wonders in Wing Leader. The first clip is a neat trick where the dashboard text translates from Kilrathi into English as you swap into the cockpit view. There are also some additional sparks and fire effects that accompany damage and destroyed objects. Pretty stuff!

    Wing Leader update! Thanks to some goofy-ass string coding and the use of the "Circle Number" Unicode character set (⓪ ① ② ③), I've got auto-translate working in Kilrathi cockpits! Every time the camera angle switches, the text changes to English. It's pretty nifty.
    Enjoy! pic.twitter.com/wueZ8H49vT

    — Howie Day (@howieeday) September 20, 2024
    Wing Leader update! Thanks to some goofy-ass string coding and the use of the "Circle Number" Unicode character set (⓪ ① ② ③), I've got auto-translate working in Kilrathi cockpits! Every time the camera angle
  • 29

    Sep

  • 28

    Sep

  • 27

    Sep

  • 26

    Sep

    Zyxophoj continues to pull back the curtain and reveal more of what's going on in the Privateer Alpha! He's put together a new video to explain how to work through the last several systems of the game. As this build was mainly intended as a preview for reviewers and testing, it starts to burst at the seams the further along players get. All of these little quirks make for absolutely fascinating digital archeology, however. In fact, he's discovered the game doesn't fully know what to do when you destroy the Steltek Drone. Additional Drones appear to just keep spawning! Give the video a watch below:

    If at first you don't succeed, cheat. If that doesn't work, cheat harder. It is possible to get through the whole game, and kill the Steltek drones. Note the plural form of the word.

    The game is really fighting back now, as the final mission just seems.. unfinished.

  • 25

    Sep

  • 24

    Sep