-So, what is this "New Conflicts" all about ?
It's a complete campaign with a total of 15 missions, all tied into the Nexus Universe (so if you played Nexus you will recognize the ships and factions involved). The campaign is set in a slightly alternative version of the Nexus universe,perhaps a little darker and not as happy ending as the "real" one. The campaign will off course have the whole background story integrated into the game (thanks to the diary system) .
-How do I install it ?
First of all, you need "daTool" from "elFarto". You can find a link in the download section. With it, you have to extract the nexus_00.dat file in your Nexus installation folder. This dat file contains all the missions, briefings, ship stats, etc. from the original campaing. Since we need to replace this data with the new one, you will have to extract its content.
Remember daTool is a command line tool.
To extract a DAT file to the current directory, use:
datool x "C:\Program Files\Nexus - The Jupiter Incident\nexus_00.dat"
Obviously replacing where you installed Nexus if it is different.
The other DAT files, e.g. nexus_01.dat, nexus_02.dat, are the movies, and can't be extracted.
After you extracted the nexus_00.dat file (and got rid, or even better, renamed the original nexus_00.dat file) you will see a lot of folders and files in your Nexus directory. If you're seeing a "universe" folder and the game is still running (give it a try, there should be no difference to the state before the extraction) you did everything right. Now just copy the content of the .zip file there. The .zip file contains a new "universe" folder (named "universe_conflicts", and as you guessed by now, this is where the new mission and all the other stuff is located) and two .bat files named "conflicts_start.bat" and "conflicts_end.bat".
Simply double-click on the "conflicts_start.bat" ! Et voila, you have just installed the "New Conflicts" mod. Just start a new campaign in Nexus and you're good to go. If you ever get tired of my mod just double-click on the "conflicts_end.bat" and you're back to the original game. If you name your campaigns accordingly (say conflicts-campaign and original-campaign) you can even switch easily between my mod and the original game by keeping savegames and not getting confused which savegame belongs to which campaign
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Version
- 1.18 MB
- 419 Downloads
universe_conflicts.zip