FLHook - Call to arms for coders
FLHook - Call to arms for coders - from w0dk4
http://www.freelancerserver.de
This is a general call to all coders and admins that reside within the Freelancer-community. If you're interested in lifting FLHook to the next level, this post is addressed to you!
FLHook is indeed a great tool, but since mc_horst stopped working on it now many things stay unresolved and undone.
In agreement with the original founder and developer of FLHook - mc_horst - I want to gather some people around a project to further enhance FLHook's functionality.
mc_horst developed a nifty little framework to make this task possible.
I personally spent quite some time in studying the functions and work-flow of FLHook. I implemented some new functions and fixes (as shown in other threads). Away from that there are so many ideas but so few time to accomplish the development - alone.
Features:
Improved death-msgs (shows killer/cause).
Admin commands (including rights management) which can be executed in several ways (desktop/ingame/via socket).
Cash (works even while player is ingame).
Kick/Ban.
Improved messaging (allows admins to send messages in custom size/color/style).
Beam Players.
And many more.
Listen to kills/logins/chat events via a socket connection.
Disable pvp in certain systems.
Anti-dockkilling.
This text was written by Kalvin_Dukes
In the meantime a "Freelancer Coders Forum" has been established at http://www.drachennest200x.de/flhook/forum/index.php[url='http://www.drachennest200x.de/flhook/forum/index.phpIf']
If
you want to participate/contribute, this is the place to go! The project is of course open source, following mc_horst's ideals ;)
F L H O O K version: 1.5.5 Readme
INSTALLATION
FLHOOK ONLY WORKS WITH FLSERVER 1.1. USING IT WITH 1.0 WILL CRASH FLSERVER!!!
Copy the files from "bin" to your freelancer/exe directory and edit the FLHook.ini
in order to suite your needs.
There are 3 different ways to start flhook:
1) open dacomsrv.ini in "...\freelancer\exe" and append FLHook.dll to the [Libraries] section. flserver will load flhook whenever you start it.
2) execute FLHookStart.exe while flserver.exe is already running. this will inject FLHook into the running process.
3) execute FLHookStart.exe with "execute ..." as command line. this will start flserver.exe along with FLHook. The rest of the command line will be passed on to the server. FLHook console will be shown as soon as the loading-process has finished
(note: the old patch is not needed anymore, use 1) instead).
CONFIG
Take a look at the comments in FLHook.ini
ADMIN-COMMANDS
Commands can be executed by administrators in several ways:
- using the FLHook console (-> access to all commands)
- ingame by typing .command in the chat (e.g. .getcash Player1)
this will only work when you own the appropriate rights which may be set via the setadmin command. FLHook will store the rights of each player in his account-directory in flhookadmin.ini.
- via a socket connection in raw text mode (e.g. with putty)
connect to the port given in the FLHook.ini and enter "PASS password". After having successfuly logged in you may enter all of the commands you want (as long as you have the neccessary rights). You may have several socket connections at the same time.
Exiting the connection may be done by entering "quit" or simply by closing it.
CASH
All cash functions work no matter if the player is currently logged in or not
getcash <charname>
shows current account balance of <charname>
setcash <charname> <amount>
sets current account balance of <charname> to <amount>
setcashsec <charname> <oldmoney> <amount>
sets current account balance of <charname> to <amount>, only works when his old account balance is <oldmoney>
addcash <charname> <amount>
adds <amount> to the current account balance of <charname>
addcashsec <charname> <oldmoney> <amount>
adds <amount> to the current account balance of <charname>, only works when his old account balance is <oldmoney>
KICK/BAN
kick <charname> <reason>
disconnects <charname>. The user will be displayed <reason>, if it is specified.
ban <charname>
bans <charname>'s account
<charname> stays connected if he's currently on the server.
unban <charname>
unbans <charname>'s account
kickban <charname> <reason>
kicks and bans <charname> (2 in 1, same as kick <charname> <reason>, ban <charname>)
MSG
msg <charname> <text>
private message <text> to <charname> (shown as "Console: <text>")
msgs <systemname> <text>
send <text> to all players in <systemname> (shown as "Console: <text>")
<systemname> must be the either the system-id or the shortname (like Li01)
msgu <text>
message <text> to the whole universe (shown as "Console: <text>")
fmsg <charname> <xmltext>
private message <xmltext> to <charname> (see XMLTEXT section for further details).
fmsgs <systemname> <xmltext>
send <xmltext> to all players in <systemname> (see XMLTEXT section for further details).
fmsgu <xmltext>
message <xmltext> to the whole universe (see XMLTEXT section for further details).
BEAM/KILL
beam <charname> <basename>
force <charname> to land on <basename> (player must be in space).
<basename> must be either the shortname (like Li01_01_Base for manhattan) or a shortcut defined in the FLHook.ini.
note: see the issues section below
kill <charname>
kills <charname>
REPUTATION
resetrep <charname>
sets <charname>'s reputations to the one specified in "mpnewcharacter.fl"
setrep <charname> <repgroup> <value>
set <charname>'s reputation for <repgroup> to <value>. <value> should be between -1 and 1.
example:
"setrep playerxy li_n_grp 0.7"
-> set playerxy's reputation for liberty navy to 0.7
CARGO
cargo commands only work when the targeted player is ingame.
enumcargo <charname>
lists <charname>'s cargo, first reply will be the remaining hold size
addcargo <charname> <good> <count> <mission>
adds <count> numbers of <good> (shortname like co_gun01_mark02, commodity_silver, etc. OR hash) to <charname>'s cargo
if <mission> is set to 1, the cargo is declared as mission cargo
note: see issues
removecargo <charname> <id> <count>
removes <count> numbers of <id> (this must be the value from enumcargo's "id=" reply) from <charname>
CHARACTERS
rename <oldcharname> <newcharname>
rename <oldcharname> to <newcharname> (player will be kicked if he's logged in <oldcharname>'s account)
deletechar <charname>
delete <charname> (player will be kicked if he's logged in <oldcharname>'s account)
readcharfile <charname>
reads <charname>'s userfile (xxx.fl) and prints it (each line will be preceded by "l ")
writecharfile <charname> <data>
writes <data> into <charname>'s userfile (xxx.fl). existing charfile will be overwritten. you should be careful with this one because a corrupted charfile may lead to server crashes and flhook does not do any syntax checks on <data>.
NOTE: YOU MUST REPLACE LINE-WRAPS WITH \n (TEXT)
example:
writecharfile playerxy [Player]\ndescription = 00300034002f0031003\n\n ... etc.
SETTINGS
setadmin <charname> <rights>
set <charname> as ingame-admin with <rights> (affects all characters on the account) (see RIGHTS section below)
getadmin <charname>
show <charname>'s rights
deladmin <charname>
revoke <charname>'s ingame-admin-status
rehash
reload the flhook.ini in order to activate changed settings, this works for everything except the socket-settings
unload
unload flhook (flserver will keep on running flawlessly)
this is very useful since it allows you to install a new flhook version on-the-fly.
simply unload, replace the files and execute FLHookStart.exe
the command will kick players with an active moneyfixlist (don't bother).
OTHER
getgroupmembers <charname>
returns all players which are in a group with <charname>
getbasestatus <basename>
returns the hull status of a base. when the base hasn't been created in space yet it returns 0.
getclientid <charname>
gets <charname>'s client id
getplayerinfo <charname>
get <charname>'s info
xgetplayerinfo <charname>
same as getplayerinfo, except that result is shown in a more readable format
getplayers
get player info for all players on the server (players in charselect menu will not be shown)
xgetplayers
same as getplayers, except that result is shown in a more readable format
getplayerids
shows all players on the server with their client-id in a short format (useful when ingame)
getaccountdirname <charname>
get account-dirname of <charname>
getcharfilename <charname>
get char-filename of <charname>
savechar <charname>
save <charname>'s current info to disk
isloggedin <charname>
check if <charname> is logged in on the server
isonserver <charname>
check if <charname> is connected (this includes idleness in charselect menu) to the server
NOTE: isonserver will also return true, when another char on the same account is logged in!
serverinfo
shows server load, whether npc spawn is currently enabled or disabled (see ini) and uptime.
the format for the uptime is: days:hours:minutes:seconds
moneyfixlist
show players with active money-fix
help
get a list of all commands
MISC INFOS
you can use client-ids instead of <charname> by appending $ to the cmd.
examples:
getcash$ 12
kickban$ 1
etc.
you can also use "shortcuts" instead of the whole character-name for a currently logged in player by appending & to the cmd. FLHook traverses all logged in players and checks if their character-name contains <charname> (case insensitive) and if so, the command will operate on this player. an error will be shown if the searchstring given in <charname> is ambiguous.
examples (let's assume there are 2 players logged in: "superhax0r" and "..::[]SUPERNERD[]::.."):
"kick& nerd" kicks "..::[]SUPERNERD[]::.." because his nick contains "nerd"
"getcash& super" fails because there are multiple character names containing "super"
all commands return "OK" when successful or "ERR <errortext>" when error occured
RIGHTS
rights may be seperated by a comma (e.g. setadmin playerxy cash, kickban, msg)
superadmin -> everything
cash -> cash commands
kickban -> kick/ban commands
beam -> beam/kill/resetrep/setrep command
msg -> msg commands
savechar -> savechar command
cargo -> cargo commands
chars -> rename/deletechar/readcharfile/writecharfile
eventmode -> eventmode (only when connected via socket)
all other commands except setadmin/getadmin/deladmin may be executed by all admins
XMLTEXT
the fmsg* commands allow you to format text in several ways (like in the exe\misctext.dll)
text is enclosed in <TEXT></TEXT> tags while the format can be changed with <TRA .../>
nodes-names must be written in capital chars!
be sure to replace the following characters within a text-node:
-> <
-> >
& -> &
- <TRA .../> NODE SYNTAX -
the data field of a TRA node consists of an RGB value along with format specifications:
<TRA data="0xBBGGRRFF" mask="-1"/>
BB is the blue value
GG is the green value
RR is the red value
FF is the format value
(all in hexadecimal representation)
format flags are:
bin hex dec effect
00000001 1 1 bold
00000010 2 2 italic
00000100 4 4 underline
00001000 8 8 big
00010000 10 16 big&wide
00100000 20 32 very big
01000000 40 64 smoothest?
10000000 80 128 smoother?
10010000 90 144 small
simply add the flags to combine them (e.g. 7 = bold/italic/underline)
examples:
fmsgu <TRA data="0x1919BD01" mask="-1"/><TEXT>A player has died:
Player</TEXT>
this is similar to the standard die-msg (which is shown in bold)
fmsgu <TRA data="0xFF000003" mask="-1"/><TEXT>Hello</TEXT><TRA data="0x00FF0008" mask="-1"/> <TEXT>World</TEXT>
this will show "Hello World" ("Hello" will be blue/bold/italic and "World" green/big)
EVENTMODE
socket connections may be set to eventmode by entering "eventmode". from then on you will receive several event-notifications listed below. once activated, eventmode runs until you close the connection.
NOTIFICATIONS
chat from=<player> id=<client-id> type=<type> [to=<recipient> idto=<recipient-client-id>] text=<text>
<player>: charname sending the message
<client-id>: client-id of sender
<type>: either universe,system or player
<recipient>/<recipient-client-id>: only sent when type=player
<text>: guess ...
kill victim=<player> type=<type> [by=<killer>]
<player>: charname of the victim
<type>: selfkill, player, npc, suicide
<killer>: charname of the killer
login char=<player> accountdirname=<dirname> id=<client-id> ip=<ip>
occurs when player selects a character in the character-select menu
launch char=<player> id=<client-id> base=<basename> system=<systemname>
occurs when player undocks from a base/planet
baseenter char=<player> id=<client-id> base=<basename< system=<systemname>
occurs when player enters base
baseexit char=<player> id=<client-id> base=<basename> system=<systemname>
occurs when player exits base (includes disconnect/f1)
jumpin char=<player> id=<client-id> system=<systemname>
occurs when player jumps in a system
switchout char=<player> id=<client-id> system=<systemname>
occurs when player switches out a system
spawn char=<player> id=<client-id> system=<systemname>
occurs when player selects a character and launches in space
connect id=<client-id> ip=<ip>
occurs when player connects to the server
disconnect char=<player> id=<client-id>
occurs when player disonnects from the server
USER-COMMANDS
user commands may be entered ingame by every player in chat and can be enabled or disabled in the ini. enter them ingame to get a description.
/set diemsg xxx
while xxx must be one of the following values:
- all = all deaths will be displayed
- system = only display deaths occuring in the system you are currently in
- self = only display deaths the player is involved in (either as victim or killer)
- none = don't show any death-messages
settings keep saved in flhookuser.ini and affect all characters on the account
/set diemsgsize <small/default>
- change the size of the diemsgs
/set chatfont <size> <style>
<size>: small, default or big
<style>: default, bold, italic or underline
this let's every user adjust the appearance of the chat-messages
/autobuy <...>
let ammo be bought automatically whenever you enter a base. enter the command ingame to get a description
/ignore <charname> [<flags>]
ignore chat from certain players
/ignoreid <client-id> [<flags>]
ignore by client-id
/delignore <id> [<id2> <id3> ...]
delete ignore entry
/ignorelist
display ignore list
/ids
show client-ids of all players
/id
show own client-id
/i$ <client-id> and /invite$ <client-id>
invite player to group by client-id
LOGGING
flhook logfiles are created in "My Documents\My Games\Freelancer\Accts\MultiPlayer".
flhook_kicks.log:
idle-/ping-/loss-/corruptedcharfile-/ipban-/hostban-kicks
flhook_cheaters.log:
detected cheating
there is also a flhook.log file in the exe dir. it mainly contains debug data.
so don't care about this one.
KNOWN ISSUES
- crashes/performance:
FLHook is very resistant to server crashes. we've had it running on hhc for weeks without any major problems. however in case you encounter any crashes which are obviously related to FLHook please contact me.
- the beam command causes seldom infrequent problems. i haven't figured out the reason for that yet. in this case the player who is about to be beamed will be kicked from the server by flhook because the server might crash else.
i've made some improvements here. i hope it works now.
- the sender in the standard chat messages appear a little bit smaller when "/set chatfont" is enabled - calculation of the "loss" has been improved but is still problematic. players with low bandwidth tend to have a very high loss while they're loading, so this may lead to some problems. i don't recommend using the loss-kick at this moment.
SOURCE CODE
FLHook compiles on both vc7 and vc6
Note:
flserver uses string-class arguments in some of its functions (f. e. PlayerDB::FindAccountFromCharacterName (...)). when you compile since FLHook with
vc7, which uses a different stl, you can't simply pass strings. that's why i created the FLHookWString.dll which was compiled with vc6 and just exports two functions to create/delete flserver compatible strings. if you don't have vc6 installed then use the FLHookWString.dll from bin and thats it.
if you want the full header files/libs of all of the relevant flserver dlls then
take a look at FLCoreSDK(www.skif.be). it contains everything you need.
please note:
I WILL NOT TEACH YOU HOW TO CODE, I WILL NOT TELL YOU HOW TO REVERSE FLSERVER
AND I WILL NOT REPLY TO "STUPID" QUESTIONS REGARDING THE SOURCE
programmed & documented by mc_horst
BIG THX to w0dk4 and Niwo for testing and the whole Hamburg City Server adminteam
for the suggestions and feedback
contact: find me on www.freelancerserver.de or #hc-flserver (quakenet)
FLHook uses a slighty modified version of flcodec.c
CHANGELOG
1.5.5 (official)
- bug: rename bug fixed
1.5.4
- bug: /g fixed
- bug: deletechar fixed
1.5.1
- ini: bans added
1.5.0
- cmd: setrep added
- source: LOG_* macros removed
- source: compiles with vc6 now! (thanks to Mischa)
- bugfix: FLHookStart works on Win2k now(thx to Mischa)
- usercmd: /ignoreid, /ids, /id, /i$, /invite$ added
1.4.9
- renamebug fixed: renamed chars are now shown in the account list of flserver
- bugfix: autobuy now checks if player has neccessary rep
- ini: MultiKillMessages added
- usercmd: "/set diemsgsize" added
- cmd: resetrep added
- cmd: getgroupmembers added
- ini: maximum groupsize can be altered
1.4.7
- autobuy fixed
- disconnectrelay fixed
- ChangeCruiseDisruptorBehaviour fixed
1.4.6
- usercmd: /autobuy added
- usercmd: /delignore may be called with multiple ids now
1.4.4
- "reserved slots" added
- ini: DisconnectDelay added
- cmd: getbasestatus added
- eventmode: basedestroy added
1.4.3
- usercmd: /ignore, /ignorelist, /delignore added
1.4.2 (official)
- minor changes
1.4.1
- kill command added
- ini: DeathMsgTextAdminKill added
- bug: security bug fixed(thx to ET90)
- fix: memory leak in getplayers/getplayerinfo fixed
1.4.0
- typos in death msg fixed
- ini: new [Style] settings added
- "connect" event added
- cmd: serverinfo shows uptime
- new commands: xgetplayers/xgetplayerinfo
- ini: AntiF1 added
1.3.9
- bugfix: /s bug fixed
- source-code cleanup
- anti-cheat check("Negative good-count") also when character logs in
- cmd: new feature called "shortcut"(very useful when command targets ingame player)
see bottom of "ADMIN-COMMANDS" section for explanation
- unload automatically kicks players with moneyfixlist
- cmd: serverinfo added
- kickmsg added, you can alter the appearance of the reason in the ini
- you can now enter a reason in the kick/kickban command
- ini restructured (plz take a look at it!)
- ini: UserCmdStyle/AdminCmdStyle added to modify the appearance of ingame command-replies
- new eventmode notifications
1.3.8
- flhook tries to detect corrupted charfiles and kicks player (notification will be added to flhook_kicks.log)
if you have a charfile that still crashes the server then let me know
- ini: DisableNPCSpawns added
1.3.7
- kicks get logged to flhook_kicks.log
- lossdata measuring-intervall set to 4sec
- rename bug fixed
1.3.6
- cmd: rename/deletechar added
- anticheat: "selling more good than possible" detected (notification will be added to flhook_cheaters.log and player will get banned)
- ini: pingkick/losskick added
- cmd: "loss=" in getplayers now shows a reasonable result (it's an average value calculated by LossKickFrame setting)
1.3.5 (official)
- bugfix: deathmsg was shown twice when "/set diemsg" was disabled
1.3.4
- /u universe message bug fixed
1.3.3
- rights: "setting" removed(was equal to superadmin)
- closing the flhook console will unload flhook (no more crashes)
- ini: wport option added for unicode socket connections
- ini: user commands may be enabled/disabled
1.3.2
- cmd: getplayerinfo added
- cmd: getplayers shows ip/loss (not tested yet)
- beam exception leads to player kick (the cmd is save now)
- cruise disruptor behaviour may be changed (see ini)
1.3.0
- IServerImpl now entirely hooked in HkIServerImpl.cpp
- cmd: getplayers shows ping
1.2.9
- usercmd: "/set chatfont" added
- submitchat exception fixed?
- killmsg: death-fuse issue solved
- savechar after trade (to prevent cheating when server crashes)
- anti-baseidle added
- cmd: addcargo/removecargo/enumcargo added
- source-code cleanup
- bug: addcash/getcash now work with clientid as argument
1.2.8
- ingame admin-command replies shown in a new format
- new readme.txt
- cmd: ban/unban changed
- ini changed
- print functions enhanced
- cmd: moneyfixlist added
1.2.7
- bug: getcash bug (player in charmenu) fixed
1.2.6
- bug: /leave bug in msg-cmd fixed
- bug: special-char bug in socket connection fixed
- killmsg: shows "xxx has died" when freighter with death-fuse was destroyed
- cmd: addcash/setcash now work flawlessly without kicks
1.2.5
- xml format docu enhancements (however color="#..." doesnt work correctly)
- eventmode: login shows clientid
- diemsg bug fixed(player with <,> or & in their name had no die-msgs)
- cmd: isloggedin now returns false when player is in charmenu
- cmd: addcash/setcash now kick when player is logged in with a different char from same the account
- socket: bugfix, more than 1 cmd in one tcp packet now allowed (seperated by \n or \r\n)
- improved kill detection (now works with death-fuses?)
1.2.4
- charfile encryption disabled
1.2.3
- die-msg suppress fixed
- cmd: isloggedin added
- cmd: isonserver changed
- usercmd: /set diemsg added
1.2.2
- fmsg added with xml-syntax
- eventmode: login added
- eventmode: chat spams id= and idto=
- try-catch statements added in callbacks
- release-mode-compilation finally works
- readme.txt added
-
Version
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flhook1.5.5.zip