- License Agreement
- MIT
- Website
- https://github.com/flathack/FLAtlas---Save-Game-Editor
- Edit save games - load, adjust and save your progress; encrypted saves and automatic backups included.
- Remove incompatible entries from a save
- Mod items supported - equipment and goods from active mods are detected and available for selection.
- Drag & drop in the equipment browser - drag equipment straight into your ship's matching slots.
- 3D ship view - your ship is rendered as a rotatable 3D model.
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Version 0.9.2
- 88.86 MB
- 16 Downloads
Important Bugfix Release:
version 0.9.1 could add empty strings to the savegame which resulted in the game to crash when opening the inventory. 0.9.2 will repair existing savegames.
Highlights
- Improved ship preview rendering with physical pixel resolution, corrected CMP part rotations, and preserved small high-poly triangles.
- Repaired empty equipment rows more reliably before save operations and improved open-savegame editor behavior.
- Fixed Ship Browser hardpoint counts, class names, and stat readability.
- Added startup diagnostics and self-cleaning diagnostic logs to make failures easier to troubleshoot.
- Included the legacy updater alias
FLEditorUpdater.exein release packages for updater compatibility.
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Version 0.9.1
- 88.78 MB
- 23 Downloads
This beta release focuses on safer ship editing, clearer item selection, better public-facing polish, and lower resource usage on weaker systems.
Highlights
- Added a buyable-ship dropdown and a dedicated Ship Browser with 3D preview and explicit "Use ship" selection.
- Made ship equipment handling more robust when hardpoints change, including automatic light/effect defaults and clearer equipment/cargo separation.
- Improved cargo editing with visible drag targets and display names for more equipment and commodity types.
- Improved theme coverage, window frame colors, button styling, starfield visibility, and small-window Ship Browser layout.
- Added Low-Spec mode to reduce animation, background, and 3D activity while keeping static ship previews available.
- Fixed save reload behavior after Freelancer path changes and tightened Crossfire compatibility handling.
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Version 0.9.0
- 88.75 MB
- 11 Downloads
First v0.9.x [BETA] build. It clears the issue tracker opened after v0.8.8 —
ship model rendering, the savegame loader, reputation, equipment and
core-component editing — and lands the core-component save fix reported
afterwards.
New
- Ship archetype is now a searchable field: type to filter the game-data ship
list instead of scrolling a long dropdown (#28). - Reputation templates gained a "Neutral" preset that sets every house to
neutral in one step (#27).
Fixed
- Multi-mesh 3D ship models now resolve the correct VMeshData, and the viewport
renders through a depth-buffered rasterizer so dense hulls (e.g. the Liberty
Dreadnought) occlude correctly instead of showing through (#25). - Core-component edits are kept when another tab is changed before saving; the
equipment list is now the single source of truth, so the edit can no longer be
silently reverted. - Equipment mounted on a hardpoint the selected ship does not have is now
flagged, so it can be reassigned after switching ships (#30). - The savegame loader shows uniform-width entries and no longer hides the count
behind the scrollbar; floating popups are opaque so window content no longer
bleeds through (#26). - Equipment entries are sorted by hardpoint name and new rows default to a count
of 1 (#29). - The core-component count field is no longer clipped (#31).
Changed
- Bumped to v0.9.0 and switched the release channel to BETA.
- Continued the architecture split (main window view model and XAML, native
model loading) and added a dev-start launcher script.
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Version 0.8.8
- 88.54 MB
- 16 Downloads
This release continues the v0.8.x architecture hardening work and includes the issue-driven splits merged after v0.8.7.
Changed
- Split the main window view model state and main window XAML into smaller, focused pieces.
- Split native model loading, model decoding, ship preview rasterization, and ship model viewport rendering into clearer components.
- Further separated savegame write, backup, INI text codec, player section parsing, equipment entry parsing, universe indexing, update check, space theme, and code-behind behavior.
- Expanded test coverage around game data indexing, ship inventory, native model loading, and affected editor flows.
- Kept release executable aliases compatible with previous v0.8.x launcher/update names.