FLAtlas - Savegame Editor 0.9.2

A performant savegame editor for Freelancer, working with any mod. Running on modern Windows versions.

  • Edit save games - load, adjust and save your progress; encrypted saves and automatic backups included.
  • Remove incompatible entries from a save
  • Mod items supported - equipment and goods from active mods are detected and available for selection.
  • Drag & drop in the equipment browser - drag equipment straight into your ship's matching slots.
  • 3D ship view - your ship is rendered as a rotatable 3D model.

:beta:

  • Version 0.9.2

    Important Bugfix Release:

    version 0.9.1 could add empty strings to the savegame which resulted in the game to crash when opening the inventory. 0.9.2 will repair existing savegames.

    Highlights

    • Improved ship preview rendering with physical pixel resolution, corrected CMP part rotations, and preserved small high-poly triangles.
    • Repaired empty equipment rows more reliably before save operations and improved open-savegame editor behavior.
    • Fixed Ship Browser hardpoint counts, class names, and stat readability.
    • Added startup diagnostics and self-cleaning diagnostic logs to make failures easier to troubleshoot.
    • Included the legacy updater alias FLEditorUpdater.exe in release packages for updater compatibility.
  • Version 0.9.1

    This beta release focuses on safer ship editing, clearer item selection, better public-facing polish, and lower resource usage on weaker systems.

    Highlights

    • Added a buyable-ship dropdown and a dedicated Ship Browser with 3D preview and explicit "Use ship" selection.
    • Made ship equipment handling more robust when hardpoints change, including automatic light/effect defaults and clearer equipment/cargo separation.
    • Improved cargo editing with visible drag targets and display names for more equipment and commodity types.
    • Improved theme coverage, window frame colors, button styling, starfield visibility, and small-window Ship Browser layout.
    • Added Low-Spec mode to reduce animation, background, and 3D activity while keeping static ship previews available.
    • Fixed save reload behavior after Freelancer path changes and tightened Crossfire compatibility handling.
  • Version 0.9.0

    First v0.9.x [BETA] build. It clears the issue tracker opened after v0.8.8 —

    ship model rendering, the savegame loader, reputation, equipment and

    core-component editing — and lands the core-component save fix reported

    afterwards.

    New

    • Ship archetype is now a searchable field: type to filter the game-data ship
      list instead of scrolling a long dropdown (#28).
    • Reputation templates gained a "Neutral" preset that sets every house to
      neutral in one step (#27).

    Fixed

    • Multi-mesh 3D ship models now resolve the correct VMeshData, and the viewport
      renders through a depth-buffered rasterizer so dense hulls (e.g. the Liberty
      Dreadnought) occlude correctly instead of showing through (#25).
    • Core-component edits are kept when another tab is changed before saving; the
      equipment list is now the single source of truth, so the edit can no longer be
      silently reverted.
    • Equipment mounted on a hardpoint the selected ship does not have is now
      flagged, so it can be reassigned after switching ships (#30).
    • The savegame loader shows uniform-width entries and no longer hides the count
      behind the scrollbar; floating popups are opaque so window content no longer
      bleeds through (#26).
    • Equipment entries are sorted by hardpoint name and new rows default to a count
      of 1 (#29).
    • The core-component count field is no longer clipped (#31).

    Changed

    • Bumped to v0.9.0 and switched the release channel to BETA.
    • Continued the architecture split (main window view model and XAML, native
      model loading) and added a dev-start launcher script.
  • Version 0.8.8

    This release continues the v0.8.x architecture hardening work and includes the issue-driven splits merged after v0.8.7.

    Changed

    • Split the main window view model state and main window XAML into smaller, focused pieces.
    • Split native model loading, model decoding, ship preview rasterization, and ship model viewport rendering into clearer components.
    • Further separated savegame write, backup, INI text codec, player section parsing, equipment entry parsing, universe indexing, update check, space theme, and code-behind behavior.
    • Expanded test coverage around game data indexing, ship inventory, native model loading, and affected editor flows.
    • Kept release executable aliases compatible with previous v0.8.x launcher/update names.