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Search results 41-57 of 57.

  • (Quote from Sapandan)You need to find a jumphole inside the Sol asteroid belt. Once you are in range new mission objectives will appear.
  • The faction patch has no impact at all on the new story mission. It does fix the reputation setting for savegames that are not on a story mission.
  • the Lost Fleet savegame only will be there if you have played the other 2 bonus missions before.
  • the only technical limitation is the fact that this are radiation zones which have very different effects on different ship type. Ships with lots of hull and armor most likely never get into troubles. Other ship will have more problems. That is why i kept the time in these systems short. You can explore the systems later.
  • there should be mission waypoints in this system when you are playing the bonus mission 3
  • it uses the fastet route
  • load the chapter 5: coalition savegame go to the bar decline going on the mission then find the jumphole in the asteroid belt everything else should be explained on the way once you are at earth all you have to do is to is launch to space and wait a few seconds
  • there is no mission objective after this point since the renaissance storyline is getting released bit by bit fly back to king and juni and continue with the main story
  • if you want to experience the story you always can load an earlier savegame
  • what if I see huge difficulties with that? In order for these side missions to work certain requirements have to be met. 1. the storyline has to be active 2. the main story needs to be on hold via a bar scene (like the wont with juni and king). Lets start with point 2 here.... there is no such bar scene and it also makes no sense using such a bar scene at the end of the main storyline. And point 1 (the story mode) is something that I want to end when the main story is done so the players can en…
  • Im not saying anything about impossible or something like that. At best I simply dont know how to do it. It is not a matter of leaving a message to the player "hey there is a mission there". Once the final main story mission is done ive set the story mode to end because.... yeah... well... because players certainly would want to play the freeplay mode at some time. And once the story mode has ended it is not possible to reactivate it again. End means end. No way to get back into a mission. To s…
  • About a week ago a problem was reported to me that after reaching the end of the newest Lost Fleet mission the player is pointed to Toledo instead of back to the bar scene where you can continue the main story. I had a chance to take a look into this and think to know where this problem is coming from. However at this point I have no working solution. It is a bit tricky as FL does not really remember certain mission states. I have a rough idea how to get it working correctly but that required t…
  • I might have a solution to issue with the redirection to toledo at the end of the bonus missions. At least I have a theory and good amount of new untested new code which might solve this issue. If working a patch will be done later this month (very careful estimation).
  • I finished the tests on the fix for the bonus missions. As far I can tell it is perfectly working so I will clean up the code and provide a patch this weekend. Next months the work on a new bonus mission will start.
  • the patch was just released worth to mention is that it only works if you start the first bonus mission again as I had to change security triggers which get activated there.
  • it looks a bit... flatFL requires a bit more volume to detect hits
  • hi m8There definitely is some stuff in CF which needs to be updated and your ship models are as usual perfect.Ill start working on a major update soon... just need to finish switching servers and doing some optimizations first.