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the only technical limitation is the fact that this are radiation zones which have very different effects on different ship type. Ships with lots of hull and armor most likely never get into troubles. Other ship will have more problems. That is why i kept the time in these systems short. You can explore the systems later. -
what if I see huge difficulties with that? In order for these side missions to work certain requirements have to be met. 1. the storyline has to be active 2. the main story needs to be on hold via a bar scene (like the wont with juni and king). Lets start with point 2 here.... there is no such bar scene and it also makes no sense using such a bar scene at the end of the main storyline. And point 1 (the story mode) is something that I want to end when the main story is done so the players can en… -
Im not saying anything about impossible or something like that. At best I simply dont know how to do it. It is not a matter of leaving a message to the player "hey there is a mission there". Once the final main story mission is done ive set the story mode to end because.... yeah... well... because players certainly would want to play the freeplay mode at some time. And once the story mode has ended it is not possible to reactivate it again. End means end. No way to get back into a mission. To s… -
About a week ago a problem was reported to me that after reaching the end of the newest Lost Fleet mission the player is pointed to Toledo instead of back to the bar scene where you can continue the main story. I had a chance to take a look into this and think to know where this problem is coming from. However at this point I have no working solution. It is a bit tricky as FL does not really remember certain mission states. I have a rough idea how to get it working correctly but that required t…