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Search results 21-40 of 57.

  • swat-portal.com/forum/gallery/image/10053/ swat-portal.com/forum/gallery/image/10054/ swat-portal.com/forum/gallery/image/10055/ swat-portal.com/forum/gallery/image/10056/ swat-portal.com/forum/gallery/image/10057/ swat-portal.com/forum/gallery/image/10058/ A bit of progress. The new faction settings are almost done (90%) and the first 3d models are finally in the game. I struggled a bit with the shipyard since it not only is pretty complex... it also has shape that make the creation of the hit…
  • swat-portal.com/forum/gallery/image/10062/ swat-portal.com/forum/gallery/image/10061/ swat-portal.com/forum/gallery/image/10060/
  • There is a list of potential name candidates, yes I will make a final pick this weekend. Ill let you know about the choices. By then I might have finished putting the assets into the game and from there it is not far to getting the update released. The 3 most complex 3d models are finally in the game eventhough struggled heavily getting them to work. swat-portal.com/forum/gallery/image/10064/ swat-portal.com/forum/gallery/image/10063/
  • (Quote from (IOC)Wanderer)yes, that is possible we need 6 voices and the files can be extracted relative easily
  • Ok, all of the 3d models are in the game meanwhile. But I lost time with a bunch of problems which still are not resolved yet. Original plan was to get all the stuff into the game and hardpoint them but atm only 40% is hardpointed because I noticed that some of the 3d models cause some problems with the collision detection (game freezes). That is an issue I need to find a solution for before I can continue with the other work. On the bright side... I managed to fix a few other issues which I th…
  • Ive managed to fix the issues with the hit boxes and all the 3d models are meanwhile working in the game. I only need to finish hardpointing 2 stations (tomorrow). Hardpointing took much longer than expected since I had to do many position and orientation calculations manually due to the complex shapes. As you can see in the new images, I have done some detail work on the textures of the station and capital ships. I think it fits much better now. Some detail work was also done in other areas bu…
  • (IOC)Wanderer denne I gave you guys access to the internal CF dev boards. In 1-2 days I should have the basic system layout done. We can discuss the audio stuff there.
  • not on the initial release but later
  • The weekly update on the progress... this time without pictures as I dont want to spoil the final results. Just a simple summary of the progress. modeling - done faction settings - done NPC encounters - done weapons - done new solars - done new effects - done new station interiors - done station NPCs - done bribes - done pilotable ships - done new music - done new starspheres - done new systems - 2/3 done I might be able to finish the work on the new systems by tomorrow. There might be an issue…
  • swat-portal.com/forum/gallery/image/10230/ swat-portal.com/forum/gallery/image/10229/ The release is getting closer and closer. All work on the new systems is done. Took me a bunch of days to do the detail work and get rid of a few glitches. But now it looks good. The systems as they are going to be released might even get updated with additional content later. The lost fleet update is going to be the foundation for a series of story driven updates in this specific region of space. This way I c…
  • The story mission will be split into two parts as has become a bit lengthy and risky at one point.
  • you probably wont have a problem with it but i simply don't want other players getting stuck
  • The storyline meanwhile is done. You will need about 50mins for the new mission... maybe a bit longer. However, I would advice to replay the first two bonus missions since the story of these missions is connected (it helps to understand how stuff fits together). The question if players need to start fresh singleplayer chars due to the introduction of a new faction can be answered with a careful "most likely not". Ive spent the past 7 hours writing a small tool that automatically patches old sin…
  • Yeah, bigger and more complicated than expected. In the end its about 650mb (about the size of the original game) The server so far seems to run stable. Some minor issues already are fixed. You can patch old singleplayer savegames with a tool called "FactionPatch" located directly in your Freelancer folder. I will monitor this patch in the next few days before I do an official release announcement. (want to make sure everything is working)
  • can not promise anything about that will need more feedback
  • Only systems in Sol Sector got changes
  • are we talking about SP or MP here?
  • what base are you on?
  • (Quote from Martind Forlon)ermm... no it wont work with a savegame after the campaign. You can get into the systems but in order to play the mission you have to use a savegame where the storyline is paused. I think perfect would be chapter 5? Coalition since you are relative close to the jumphole.