you decided for a system and i wont do switches in future the idea with the cargo limitations is difficult to solve... but 32seconds ago i had an idea how cargo extensions could work (im not really sure but its worth a try)
in theory it does... it also should work in game as a conceptbut i have my doubts that i can include it into CF since i need more hardpoint classes (at least one more) in order to include thismaybe i can manipulate some settings and use an already existing hp-class.. but im not sure