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  • my questions: 1. Why do you think you can create a successful space sim while all other games of this genre in the past 10 years practically failed? I see the hype behind your name but I also see 10 years of inactivity in this genre aswell as I have to see that you had to sell your last project (Freelancer) to Microsoft where it was completely re-designed before it could be released. To a degree I am even glad that your original vision of Freelancer (especially the gameplay and controls) were n…