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Search results 1-9 of 9.
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Hello it´s me again I would like to have it otherwise I´ll start off with the Shade, a nice ship, the vendor sells it being a light fighter, it uses a heavy fighter shield slot though Oo Also in its description it sais "heavy firepower" and... I have equipped adv. Tarantulas (lvl 6), energy-costwise these are on the level of some lvl 8 weapons, 4 refiring rate x 39 energy x 6 (weapons) to be exact. The bar of available weaponpower does not go down at all! Ok, this ship is supposed to have quite…
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Heyho, I´m not on open single. As I said, with a save from mission 2 the cutscene in California triggered, also "every" other story element before as it should, so... in addition it sais "meet Juni on California minor", so story scripts are definitely active, it´s just this cutscene which does not want to trigger... still thanks for the try.
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(Quote from Gearhead10)That´s why I exactly wrote what cutszene is missing. I have been to Manhattan, I have talked to the bartender, who told me she´s waiting in California. With my first save the mentioned scene was simply missing and therefore the story broken. As I have been pessimistic about the chance to continue with this save and can say that it´s not the shade that caused the problem, I finished mission 3 and accomplished nearly as much... Originally I wasn´t sure if I´d invest the tim…
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For this reason I wrote which is the bugged one, also in the zip description, but at least you figured it out^^ How I got so much money? Exploring asteroid fields and nebula of 3 systems, fighting and flying to Texas prison at convenient moments in between - just the normal stuff I´d say. (Quote from Cryzis)It can´t be the sound, as the cutscene triggered on on save, didn´t on the other while both where experienced with the same audio configurations. Thank you both for the input though I wonder…
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Exactly^^ I ignored her since then. Reading your words I have to make sure that the next mission will trigger, as I ignored again for some time... Ok, everything´s working fine let´s hope it´ll stay like this. Yeah, I was reading about the autosave-issue... I was a glad user of them, found Freelancers´s savingrhythm very practical but since this experience I´ll better only use manual saves. Thanks again and have a nice weekend
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(Quote from Cryzis)I did, it did not hel, I did try to reinstall as i wrote. Registry was cleaned before as advised To make it short: nothing helped except using the previous mission game save. Maybe that´s a help for others... don´t earn to much money, don´ttt I dont know. Don´t advance too much Id say.... Seems I´m not able to delete comments, was a bit drunken yesterday lol. Anyway, I wanted to say thanks for the added save Martino Forlon! If I were more patient this would have been great ch…
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(Quote from Martind Forlon) Uhm... I played freelancer pretty standart^^ I just explored 3 systems (so I don´t have to later on), and to be efficient I killed stuff while doing so. I find it important to keep this experience within the mod? I for myself don´t look up wreck coordinates for example, or jumphole locations, I find them. That´s not trying to break the modding But I get your point and will take care, thanks for adding this. I want to test out some crossfire ships in between the story…
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Sorry but I won´t read this, I saw some spoilers of the cf-story incoming while reading the first lines. I assume you´re suggesting to explore later on, but this game, even if I really enjoy the storyline, is about exploring in the first place for me (even after doing that maaaany times ). Also I won´t use a Dagger (just as an example) when I finished the main story, but when it makes sense - I have to explore... I will hold back a little and use the break you mentioned. At least now I know tha…
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Ok, thank you both, I mean I´m using it (may have been not clear enough here) but I wanted to use it the most efficient way, therefore I wanted to know the why. But if nobody knows... can you confirm it is more effective with fast firing weapons?And thank you for the video instructions Cryzis I think engine kill is not useful or even problematic in PvE, as in moments you don´t thrust you´re flying in a straight line, therefore being an easy target, but 1vs1 it´s a good thing and also it was a to…