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Search results 21-36 of 36.

  • Updates: FXAA support added SMAA support added fixed 16:9 aspect ratio on Manhattan Cityscape Weather System created Rain Storm Thunder Dust Sandstorm Snow Snowstorm Clouds
  • Ambient Sounds added to weather effects thunder effect improved normal maps on manhattan bar improved docking ring added to New York systembasic docking ring animation created post processing shaders added Bloom Depth of Field SSAO SSAA Motion Blur Color Correction Fog Noise
  • unfortunatly the webplayer does not show full detail
  • updates today: for testing purpose weather control buttons have been added to the manhattan cityscape docking functionality added to the docking ring in New York SystemThere is no docking player animation yet but that will be introduced as soon the flight controls have been completed. So for now you have to fly the ship manually into the docking point.This docking point is not active until you have requested docking permissions (with the F3 key).Docking permission can be requested only when you…
  • A few weeks without updates but i simply had other stuff to do. Todays update is a bit bigger: Space Particles updated particles are limited to emit only around the player in order to increase the performance more variation options added Planet Shaders added for Earth-like planets Rock planets Flight Controls improved functionalities removed Mouse button 1 to prepare the controls for target selection primary fire assinged to Mouse button 2 weapon switching assigned to spacebar (until we have a …
  • (Quote from SilverFox) Yes, noticed it... the same problem as in FL.Looks like im on the right way.... simulating the same bugs. (Quote from Cryzis) cool
  • Update: Lighting Mode editedThis will support multiple system light sources now (suns) and will have a linear intensity falloff. Same lighting method is used in FL.Drawback of this method is a less accurate shadow calcultation which prevents realtime shadows being drawn at large distances.I unfortunatly see no other way to correctly emit light from suns within the systems. New York System Sun recreated Lens Flare intensity reduced by 50% spherical Sun with dynamic shader added Corona intensity …
  • yes thats possibleeventhough i personally consider a planar level design the best choice... afterall does system rotation force all objects to spin on a plane (under normal conditions)but that wouldnt prevent flight to be possible in all directions main reason why it wasnt done this way in FL was the 2d mapsetting waypoints in a 3 dimensional environment is not possible in a 2d map
  • to be honest, i havent touched it in the past months - lack of support- other stuff to do- lack of motivation recently dunnomaybe this sad situation will change in 2017
  • keep counting and ruin my december...
  • ah cmom... it wasnt all that bad we crashed an expensive satellite on a comet... and another one on marswe left multiple impacts in space on earth everything is shiny... especially the radioactive material that was found when the ice over an abbandoned military base melted due to global warming. overall it wasnt that..... fuck it... yes it was terrible and 2017 will be worse challenge accepted!
  • thx, will try my best
  • step by stepright now the dynamic universe is still under observation and will be extended asapand people wanted to build outposts in Inner Core which requires updates
  • glad you like it so far
  • Its also Unity but it was a different approach.That demo back then only should prove that it is possible to import FL models and complex custom models into an environment that allowed a gameplay similar to FL.It also was possible to have a coop MP mode. I also tested shaders in this environment back then. The restarted project mainly focused on getting the basics done first. Interfaces, logical structures which allow players to travel between systems or dock on stations, AI, hardpoints.How to r…
  • getting assets into a different game engine is no big dealbut its much more difficult to reproduce gameplay elements