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Search results 21-28 of 28.
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i need a few opinions on my build as i feel its not right yet I got rid of the commando T6 starship trait -> demolition team"Space Trait. Every 4 sec, applies a Demolition Team debuff to your primary target (or nearest foe) within a 2km radius. Once 5 debuffs applied, deals 71.6 kinetic damage (100% shield penetration) Additional Demolition Teams cannot be applied for 12 sec after a successful detonation."Putting aside that its hard to stay in 2km range when flying a cruiser its also a ridiclou…
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updated again:- new ships (Vaadvaur Astika cruiser, Jem Hadar Strike Ship)- new traits (Supremacy, All hands on Deck -> this lead to a massive cooldown on sci and captain abilties + more power on ship systems)- new boff station layout (replaced the aux2structual integrity with EPtW2 and replaced the EPtW1 with Engineering Team 1 -> this leads to a higher damage bonus and higher heals at the sacrifice of a good amount of damage resistence)- replaced sci consoles with regenerative integrity field…