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Search results 1-17 of 17.
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again i need to say that i am not a big fan of sur tutorials since again i believe the 3-4 tutorials i have seen so far are wrong the best tutorial ive seen so far was from argh eventhough he made a small mistake which simply made the create a big more complicated than neccessary the steps for the creation of a sur are pretty simple 1. create a sur model based on convex objects (boxes, cylinders, spheres)the object does not have to fit the original ship 100% ... make it as simple as possible...…
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ok i tried to build a new sur and noticed that i left out a few steps on the tutorialnow the ms3d model looks like it needs to look like before it can exported... so up to that point i got everything togeterbut after the exporting something needs to be done with the surs in order to get them work and i need find my notes about sur creation now
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i tried all possible settings with the exporter already but i am sure that i used only the first setting before and it never required such groups.... but i also never wanted to build multipart surs due to gameplay reaons Edit: ok i finally can say that a made a mistake while modelingthis might be the final problem... Ill recreate the sur model as soon im back home Edit2: u know what?.... i got it WORKING damn im goodIll post a tutorial later this evening
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as base for this tutorial i take firewolfs amazonian battleship 1. create a sur model based on convex objects (boxes, cylinders, spheres)the object does not have to fit the original ship 100% ... make it as simple as possible... it does not matter if the shapes do not fit 100% since in case of fighters the ships are too small to notice a difference between sur and cmpalso make sure that the objects dont get regrouped in ms3ddont use materialsif you create concave objects the sur wont work2. ren…
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1. never had this problem 2. i dont have that much experience with sur creation of multiple parts but it should work similar to single part ships... when you have exported it with the various groups you need to play around with flmodeltoolvery likely you need to uncheck the "make all components part of the hull" or you could try to resize it as weapon (since those have to have seperated sur groups in order to be able to move -> turrets)