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  • blaster he meant the general path creation for mods since even after 5 years nobody really knows how it does work even if its just a logical process and yes im working on it but since i am no coder i can only do the logical part of the creation
  • ok - path creationwhat do we know for sure?we know that tools like FLscan dont really work and that the fact that they create illegal paths which are bigger than the normal system paths is not very good for the stability of mods we also know how paths should look like Example:A Path from system A to system D crossing all other systems between Path = A, D, A, B, C, D next thing we know is that 3 files are neededsystem_shortest_paths.ini (all paths included)shortest_legal_paths.ini (only jumpgate…
  • ok thats complicated to explain so i created some small graphics which should explain them the problem itself are splitted paths with the same lenghtthose are "fishy paths" well - assuming that the starting points are A + B and the end system is H we are going to have following possible paths Path = A, H, A, C, D, E, HPath = A, H, A, C, F, G, HPath = B, H, B, C, D, E, HPath = B, H, B, C, F, G, H All 4 paths are correct, all have the same lenght. Now lets assume C is the starting system: Path = …
  • well ehmm yeah... i was a bit busy with working on the portal and this LR issue but in the end i coder is needed to create such a tool (that means someone which is not called haegar coz he is busy enough)
  • well with the details about what is needed and how it should work i can help
  • yes i guess distance calculations would be needed