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Search results 121-140 of 258.
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Only a small patch today which updates a bunch of system text strings.I am mostly busy still working on the launcher but I make good progress meanwhile.The last two broken animations have been fixed and I have started to link the launcher content directly with the forum. This way content updates can easily be done on the Forum and are automatically pushed directly to the launcher. No need to do content updates twice and with that the launcher always is up to date.e.g. content from the CF System …
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Freelancer 2023-04-30 15-16-29.pngAll the Dom'Kavash bases got an update to their interiors, including the cityscape.Patch is out.Additionally the further work on the launcher has been done and I think this is pretty much the final state now.The menu structures got cleaned up to eliminate double entries.The last bugged animations got fixed and all the content pages are working.Where I think it made sense to redirect to the Forum, and other Portal pages a new browser window will open. In all othe…
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After ~7 months of almost weekly updates to the mod I finally decided to do a clean installation and get an overview of what has been patched and what still needs to be done.For me that is a good way to see if the patches all worked and if I forgot something due to the sheer amount of stuff that was updated.To my surprise there are few station interiors which have not been updated even though I am 1000% sure that I worked on them. Dunno yet if something with the update failed or if I simply forg…
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The announced next patch is going to be a bit bigger with ~180 files and ~700mb size.Due to the amount of stuff that needs to be patches I shift the release to tomorrow (Monday) since I still have to write the update instructions.Content:animation fix for coalition shipdealerrelease of the last station interior improvements (11 in total)improvement of interior items such as chairs, consoles and tablesimprovement of cityscape backgroundsimprovement of all cityscape skydomesimprovement of all ocea…
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It seems that after the asteroid update a memory or cache issue prevented some of the changes to be applied and as result caused a good bunch of graphic errors on some of the asteroid models. Truth been told... Ive spend this afternoon investigating but I have no idea why the game loads outdated texture information instead of the new ones and where it actually is getting those from.It does not make that much sense actually since even deleting shader cache and the faulty textures does not prevent…
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I just updated the launcher options and switched V2 with recommended.The final part of the story voice lines also got released. There have been significant quality improvements in this area. Some voice lines also were slightly changed.Several cut scenes also got some visual updates and updates to their animations.I was thinking about if some procedure can and should be applied to NPC voices in open space.It's certainly not an easy task since additionally to creating the voice sample the sample a…
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After the story line voice update I tried to dig a bit deeper into what is required to give CF a full update of custom voice samples including the dialogues in bars and space chatter.Ive spend half the week with data mining and creating pretty detailed spreadsheets since so many different areas are connected and multiple other parts of the mod would need to get updated too. Some of that stuff was planned anyways.Since I did not get much (or any) feedback on faction layout of the systems I decide…
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Just some info about next updates.As already mentioned I got into working on lots of voice related stuff. This takes it's time.I meanwhile analyzed all the settings and started updating config files triggering voice samples.e.g. new ships when clearly being able to be assigned to a vanilla faction will correctly use the faction specific voice samples when being contacted in space.For civilian ships (aka all ships that do not fit into the major factions) custom voice lines will be used but just l…
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I have meanwhile created 7.000 new voice samples for the first 15 NPC voices.In the end a total of ~45 voices would need updates so this is 1/3 of the total that needs to be done.Why so many samples?Because I have created 3 variations for every required voice line and I am currently in the process of listening to all the samples and decide which of the 3 variations sounds best. With other words 2/3 of these 7000 samples will be scrapped again.Nonetheless its still a massive amount of stuff to de…
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Took a bit longer since I had to recreate a good bunch of voice samples where spelling went wrong or the correct voice failed to be initialize.I have the intention to do a test run this evening and if everything works well there is going to be a release tomorrow morning.Download size will be around 600mb.~3% of the samples are going to be a refresh of existing stuff. Everything else is completely new voice stuff that was previously not playing at all.In total there are 2853 new voice samples in …
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I went through all the settings and found 50 minor errors concerning naming of samples since there seems to be a difference between male and female voices.It might fix part of the issues that I have found during last test... dunno yet... going to do another test run this evening.No matter what, it can not explain all the irregularities experienced during the last test. I cross checked all references in the game but was not able to find further errors.Dunno if I have missed something important bu…
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ASF vs Alliance Star FleetLSF vs Liberty Security ForceGMG vs Gas Miners GuildArmed Forces vs Bretonia Armed ForcesPolice vs Bretonia PoliceBowex vs Border Worlds ExportsCryer vs Cryer PharmaceuticalsAt least half of the factions have a short name and based on CF storyline the DK happen to call themselves "The Kavash".Like I said... I think it makes sense.
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Just applied a server side fix dealing with a MP animation bug.Regarding the remaining voice sample rework (for space communication) I have the intention to conduct a few tests in which way I can modulate voices to fit the FL radio effect. Once I have a reliable way to do that I will compile all the new voice samples. This will for sure take several weeks since AI computation is kinda slow.Applying the voices should not be a big issue anymore since I meanwhile know how to make the stuff compatib…