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Search results 81-100 of 258.
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There have not been updates during the past 2 weeks simply for the reason that I badly needed a break.I have the intention to get back into the weekly update cycle now.On top of that RedComrad (from our discord channel) has provided lots of update/improved content that needs to be reviewed and will be added to CF soon.I have to take a closer look on all that stuff prior publishing it to ensure 100% compatibility.The amount of stuff that has been improved is a bit overwhelming and certainly will …
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First update this year just got released.Content is a complete rework of jump effects. The idea was to have a significantly higher distinction between the different existing effects depending on on their classification and also on their location.The in total (now) 16 different effects will have a very unique look and feel. 14 of these effects are currently active in the game. The other two will become available at a later point when the faction review of the systems will be done. Right now only …
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nope, tau will remain this way due to story reasonsI just pushed out the final update for this weekend.Some additional reworked stations and cityscape/planetscape backgrounds which either got replaced with better variants and old versions which now are available in 4k resolution. Looks to me like a significant quality improvement in this area but I am not 100% if this will cause side effects on older hardware.Some feedback would be welcome if you notice issues.
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Next update will most likely be published sunday.Content requires a bit explanation.I have the intention to update feature plugins used in CF both for SP and MP. This took a lot of comparisons of what's already in use, what's working correctly, what is not working correctly, what has been updated/improved and what might be useful for future content.Result are going to be a few bug fixes for already existing features and the introduction of some features that did not exist in CF yet.But ok lets s…
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update got releasedincluding the atmosphere effects; for fighters and freighters everything for sure will fit, for larger ships the scale might not perfectly fit (going to work on that later).hopefully everything else above is working correctlythe update process was a bit more difficult since this is also a server side patch which required adjustments to settings and anticheat.
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Upcoming update probably sunday:A good bunch of Kusari base interiors will be improved.Probably even some further improvements on Liberty ones.Furthermore there is going to be a change to the vanilla story. In the past months there have been a frequent amount of questions regarding the very first story mission and as it turned out players went straight to the ship dealer bought a ship and then experienced problems including crashes.In vanilla FL this is not possible, not because the mission is i…
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I once more changed mission 1.Players by default start with 0$ now. Only by visiting Juni at the equipment dealer the 150.000$ starting money is added.The popups introduced earlier will remain the way they are.This new mechanic applies to newly installed CF versions.Already existing installations still start with 150.000 and also get 150.000 for visiting Juni (total 300.000). Not a big deal. The new method aims to ensure new players do not run into problems. Players with already existing install…
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There are not going to be any updates on bases this week. (not enough time for that)However, a few other important things.About one year ago I fixed a shader related lighting issue on stations and during cut scenes. For some time meanwhile I noticed that this fix no longer worked.Therefore I just released an update using a different method to render these scenes.In my tests everything worked fine but if you have any issues pls report.The reshade used in the dx10/11/12 option has been updated to …
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The last update to the shader system had the side effect that the FPS was locked to 60 for some reason.Ive been working on a completely new implementation directly porting FL to the highest available shader version upto dx12 depending on hardware.In my initial tests this solved the FPS issue by either completely unlocking the FPS or limiting it to the monitors refresh rate.I want this to be tested prior releasing it to all players. If working an update can be released soon.The work on the rewrit…