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Search results 221-240 of 258.
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The next update is already being worked on.It will focus on the 2nd part of the workaround: removal of the LOD issue with applying a final fix. While the first part did fix playable ships, the 2nd part will deal with NPC-only ships and also solar objects. In total I expect to modify ~240 3D models.Also part of this upcoming update will be further hitbox improvements for ships, resulting in more consistent hit detection, better performance, and generally better game stability.These kinds of chang…
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Since we do not have a solution for the plugin anticheat issue yet, I am going to disable the new plugins again (Weapongroups, wireframes etc.) to enable the original server feature set.I think right now it is more important to have the original server features running. Maybe when we have a working solution in the future the plugins will be enabled again.This change is meant to be for MP only. In singleplayer the plugins will still be active.Not a great situation but for now probably the best.
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Going to quote myself on this one:(Quote from SWAT_OP-R8R) Well... May or early June. *cough*Fortunately, I did not mention which year.Long story short. I did not have any time to work on this stuff in the past 5 weeks; therefore, I am WAY behind schedule.I am pretty much back working on that update at the moment but can't tell for sure how much time I need.The good news is that ~180 ships are already done. The bad news is that I decided to go more into detail, and the estimated 240 3D models, w…
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short status update.I meanwhile managed to remodel about 350 hitboxes/surfaces... which is about 95% of the ships and 50% of the stations/solar objects.A release of the update in early/mid-August seems possible.In almost all cases the new surfaces are more accurate and also less demanding when it comes to performance. In a few cases however, the higher detail grade also will cost a bit performance. This will be the case for specific Inner Core stations. I expect the impact to be minimal since th…
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Last week I came to the conclusion that having a rough roadmap for the planned updates is a pretty good idea.I can not tell at which point which update is going to be released but it certainly helps to understand what future updates are being worked on. By default I do not manage to release updates in the originally estimated timeframe (RL always comes between) but eventually there will be progress.Open communication always has been key here if people know what to expect it will be beneficial fo…
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The plan was to test the new update this week and release it on the weekend.Unfortunately initial tests showed some issues with a few of the ~200 reworked 3d models. I don't know how many of them are problematic yet (during the short test so far not all of them are messed up). I need to do further tests to figure out how big the problem is.Good part of that is that I know what went wrong and there are options. I can exclude the models from the update since the removal of the workaround is just o…
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The update in theory can be released this weekend.I am currently working on the last (pretty complex 3d model) and if the final tests are successful I can start to write update instructions.The size of the update will be about 600-700mb and will contain about 850 files.Content:235 improved 3D modelsA workaround for wireframes on complex 3D models got removed and was replaced by a better implementation594 newly created hitboxes addedThis will fix certain freezes in Renaissance, Coalition and Inne…