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Search results 181-200 of 258.
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Status update.The progress is going to slow down a bit. At least for some time.Over many weeks meanwhile I pushed myself to do my regular job, just to get home and take care of the health issue situation of my parents, take care of the family business at the weekends and last but not least work on CF in the evening hours.... often till late at night/morning hours.It probably is no big surprise that at some point burn out effects start to kick in. Over the past week I had a pretty hard time motiv…
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After some long time some news about the next CF update.My RL situation did not really allow me to make fast progress since I am working from Monday till Sunday with extremely little free time.However, Ive spent a few late evenings to work on the OpenGL version.All the solar assets (everything that spawns in space) has been converted to the new Renderer and all new textures have been created. Same can be said about all the ships in CF. Every 3d model has been manually tested and when requried ha…
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patch is outYou can activate the new renderer via the launcher options (shader option menu)As already mentioned the patch is pretty big ~4,5gb (about 3,5gb disc space). Lots of stuff has changes with this update since pretty much all 3d models have been edited.Various 3d models got retextured, some even remodeled (the majority of these changes also apply to the DX version).There are a few minor issues as described above. I can fix most of them but required to know where lighting errors happen (e…
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Maybe one more thing to mention:There are two new functions you can assign keys to on the game options. There is a OpenGL option menu and a Dev menu. You can freely assing keys to open them.However, atm the changes done there won't save. They will reset with the next launcher update. I will fix that later.
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F12 is the Reshade activation buttionIt might be that you have a preset active which applies a shader that causes what you describe. You can check it by pressing the "home" button.I dont think that this is related to the OpenGL Renderer.I just last night tested some shader options and noticed that the Dx10 recommended option caused crashes. I am not sure if this is related to the latest reshade version or what else might cause it. Uppon shader compilation it crashes at a windows internal functio…
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I did a bit research on the issues shown in the vids.The detailmaps on planet sprague seem to work correctly in opengl but the lighting is way too bright causing the visual issues. This can be fixed later on but needs a more complex setup.Detailmaps however seem to be an issue on 73 station rooms where a specific kind of detailmap is used. I can edit these rooms to use a different method of applying detailmaps but that will take some time and it might have side effects such as darker textures. T…
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upcoming OpenGL renderer changes:youtube.com/watch?v=DWDK5H5mHTMThe new version will feature more accurate lighting, more light sources, better color accuracy, emulation of lightsources where FL used fake lights (e.g. station lights, docking lights, running lights, etc.) and improvements how emsive textures are used. In my eyes this is a big improvement over the previous version.The release of the new version however will have to wait since plenty of changes have to be done to make everything co…
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I just wanted to give a short update on the current situation and upcoming stuff.Time still is an issue since RL job and health situation of my dad (almost completely paralyzed) demand a lot of attention.However, I might have 4-5 months of calmer waters ahead since the family business is less demanding until summer. That means I might have a bit more time getting some modding work done.The updates planned will be of a smaller nature, addressing issues one by one.The first update might already be…
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In February I am planning to release another CF update.Just going to let you know that development is still in progress eventhough my time is limited.The update will contain a few feature upgrades, some UI tweaks, minor bug fixes and the discussed correction of the running lights and docking lights on some ships.