Search Results

Search results 41-60 of 65.

  • OP, went with 256x 256 which is double the original, surprised how clear they were at that resolution. Also file size is still ridiculously small so i'm happy
  • Further to your introducing me to your planet textures, as i mentioned in your thread, here are the first two i did using icemoon.txm and cratermoon.txm. Stuck now so waiting for guidance
  • only very slight but i agree its there, more noticeable on the ice texture but working on that
  • Okay. With the information OP kindly provided i have now reached a conclusion. I have no graphical skill whatsoever to do this. My efforts are no better than if you asked a mentally challenged monkey with dementia who is high on coke. I admit defeat with this, my eyes are bleeding from trying to make textures that match, that look anything better than chimpanzee paintings, i've had no sleep, i want to cry All i wanted to do was change the vanilla planets to something similar to OP's efforts, bu…
  • I appreciate that OP. I'm not actually after new ones, it really is just the vanilla ones i need. I didn't realise the graphical knowledge required, you clearly need to be a graphics artist of some kind to be able to do those properly. I don't mean getting them into game as that's the easier part of it from my point of view, it's the actual textures themselves, and to get them to close to the detail you have would require graphical schooling of some kind or simply the talent, which in this case…
  • @ RiebensROFL @OPI downloaded CF 1.9 and had a dig around in there. I found the vanilla textures and had a look at those, very nice work indeed. So much sharper and better detailed. I've managed to update everything in the game, well almost everything, ships, all texture files for the stations, new game icons, new interface, new in game commodity and equipment icons, new starsphere backgrounds, new music for all the pirate bases, blah blah blah, it was only the planets that were missing an upda…
  • Ok, well thanks again for those, credits are in my readme file. I'll grab the newer ones once you release CF2.0 which will be after i release Genesis anyway.Out of curiosity, you going to update Gasyelcld and the other one, planet industrial from vanilla that aren't normally used? CF2 Manhattan looks lovely.
  • I have returned. The reasons for my absence are varied and long, suffice to say i'm now living in a different country with a laptop i'm still learning to use, an operating system i'm still trying to understand, W7 64-bit, and hardly any FL tools to speak of, so work on my mod although almost finished is currently at a standstill. Having said all that, i plan to release an OSP version of the mod now as i feel the multiplayer side is a bit of a waste, especially as i have no access to my server. …
  • Thanks for the welcomes back. Don't know what's come over me, actually doing some FL modding today. Adding in the price randomizer to all my bases, forgot how many i had and doing the OSP conversion so i can test it. I'll report back with some more info when i have it
  • Ok, all the price randomizer code has been added, and made OSP compatible. My moddb page has been updated. Three hours of testing and all is well in SP. Should host it now and find some testers
  • It's out!!! Finished, sorted, complete!!! Waiting for authorization on MODDB. It's a bit of a porker at 927mb but it's full of FL goodness. Please bear in mind this is now Singleplayer only, or to be more exact, Open Single Player Only. You will need a copy of FLMM, freelancer mod manager 1.3. I can't guarantee it will install with later versions. Obviously a copy of Freelancer might be handy as well. Here's the link MODDB: Genesis 1.0 OSP download - Mod DB One oddity some of you will encounter…
  • I've been working on the multiplayer version of Genesis and I thought i wasn't going to add any more ships, but then I saw this. It's taken from an early Freelancer Beta from 2002 and converted by a clever chap called Skotty. This is a Nomad Elite fighter with working spike animation. It activates when you use the cargo bay...
  • To be honest, not sure where the beta came from, obviously lurking on someone's hard drive somewhere. Not fired it up yet but some of the earlier features in FL were better than what we got in the release, that's for sure. It's possible that ship was made by someone earlier, i just know this version came from the beta and was converted to the more modern CMP format.
  • I've decided to release a new version of Genesis in singleplayer format only. This will be called Genesis 1.2 OSP as it is the open single player version. This means you start just after the original campaign with 10k in your pocket. Some time ago i did release a 1.1 version of this mod, but i really needed to upgrade it to the current 1.2 version with all the fixes etc. This will have a lot of the features of the mod currently on the server and will include the price randomizer code which will…
  • The new updated version of Genesis 1.2 OSP has been released on Moddb. Fixes a number of issues over earlier versions. CHANGELOG 1.2 OSP Razorback hardpoint issue fixedStinger hardpoint issue fixedGMG guns availability fixedWeapons don't fall off as easily on capships and other weaponsLicences availability issue fixedLicences defined correctlyMissing mooring fixtures in Sigma 13 addedAngul Smelter radiation zone fixedNeuss Smelter radiation zone fixedPirate gunboat missile turrets fixedDomes re…
  • The Olympus complex is currently down. This includes our Freelancer server running the Genesis mod plus our dedicated Teamspeak server as well. Why is it down i hear you cry, well we're being hacked to pieces at the moment. the attacks are mostly coming from Europe through the Freelancer server ports which is the reason the server is down. We are trying to rectify this as soon as possible, but this is not a simple hack, it's very coordinated and it's messing with a lot of our stuff. We will rep…
  • Olympus Home of the Gods server running my Genesis 1.2 mod is back up and running after repeated hacks on our systems. It's taken a while to sort out as the attacks themselves were not aimed at our Freelancer server complex directly, but more at our Teamspeak setup which is a bit odd. We are still monitoring the constant attacks (bots obviously), but they haven't managed to get through for a a few weeks now. We've added extra firewall protection and it all seems to be working ok. Anyone who wish…
  • Server shut down over Christmas due to circumstances beyond my control, won't be up again sadly. It ran for a number of years and want to thank anyone who attended. I will still continue to give support on my own forum to anyone playing the Open Single Player version of Genesis
  • These things happen, sad but how it is. You'll soon be the last one left
  • Well after much debate, i've decided to reactivate my Genesis mod and put it up on a new server. I'll be doing a new version of the mod with some updates and fixes, cunningly called the Genesis 1.3 mod. This will run on a new server with an old name, Bananaworld. It should be up around Christmas or thereabouts, i'm not rushing as i've forgotten so much, trying to remember how to do things