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Search results 21-40 of 42.

  • no blaster the server didnt crash the way i coded the stations (even when players were docked and launched)the only problem was that the stations repaired after 30sec in mp while in sp they were destroyed the hyperspace vortex is in fact a system which simulates the hyperspacethe whole system is spinning and drifting which means that you really think that you are in a kind of jump tunnel the idea behind this is to stop incomming dk fleets in hyperspace from time to time (the vortex wont be open…
  • next weekend... next party
  • ok - the major work on the systems has been done... just one system i still need to finish ... then i can start testing and syncronizing the versions then the only things left are to write manuals... integrate the dynamic stuff, put the cheat protection back on the mod and upload the new version i try to finish it till the weekend so the beta tests can start... it wont be a public beta... i only need 3 testers for the beginning and i will choose those nowhaegar is going to be the first one, pri…
  • thats the DK annihilator (early version without name) its equal to the ppcs and gats but use a little less energythat weapon is very rare and you can only get it by destroying DK motherships in hyperspace and the Deva Station (you will have to be close to the ships to collect those weapons)and the hyperspace does only open when the dynamic universe (server) thinks that it should open it so in the end you will have to fight 5 motherships... tons of dk fighters.... in a vortex system that is only…
  • Crossfire News Network (now ingame aswell) UAC clan logo changes:DK Annihilator finishedDK Mothership textures changed6 new systems finishedupdate clansystems (dad logo gone, UAC in neophobos. Pia gone)destructable base (dyson city) Deva Stationclient and server version syncronized last things to do:recreate the introfinishing the dynamic universe (90% done)integrade the cheat protection and make it compatible with the dynamic universeprepare everything for the upload and reconfig the server if…
  • well yeah i updated the server and uploaded the beta but there are some problems that need to be fixed haegar already worked on the probs with the launcher last night while i was out of order (dont ask) the problem with not being able to join the server remains and i will have to do researches first... but ok... the day is still long Infernoits 302mbi decided not to make an update because the activation and all that stuff is complicated enoughnot to mention that the update would b about 100mb a…
  • ok haegar fixed the probs with the launcher and i was able to locate the problem with the inability to join the serverunfortunatly its a very tough problem which will be hard to fix i have a few ideas how to do that already but i will need to talk with haegar after the F1 race today but to post some good news... i simply post what haegar changed on flhook Integrating recording of data for the PvP - Stats toolIntegrating recording of data for the CF_RRSNew user - command "/frags"Transfer of mone…
  • the problems with flmm are because of flmm and not because of CF and i can fix the flmm bugs and no i dont know what you mean
  • ok i keep abuse this thread to inform you about the latest updates cyber, haegar and me were discussing about these probs and finally i think we have a solution (in theory)from what i see its the best way to handle it especially that it will solve another problem that might appear too but the CF launcher needs to be recoded a little bit and that will take time... while haegar is doing this i still want to go on with the beta tests... so i will need 5 ppl in about 1 hour to help me testing the m…
  • im uploading the 2nd beta now... contact me on msn about url and pw
  • beta tests finally are running now... and should be finished till tomorrow evening
  • ok i wasnt able to be online today coz i got 2 new pcs and you know how much work it is to install all the stuff on just 1 pc well ill be busy installing all the shit again the whole evening so the beta testers will have more time to find errors... tomorrow and on wednesday i will fix those errors and as soon the installer is rdy and all probs are solved the mod will be submitted to LR i would say that at the end of this week you all can play again
  • the calculation is wrong... the dk motherships (NPC) are strongerand those hyperspace motherships are WAY stronger Blaster yes i knowthats why i said the mod will come till the weekend (while i finish it in the next 2 hours) hopefully para can upload it soon... coz i dont really want to wait until bp is back (which could take alot of time)
  • ok guys... the mod is already finished for the last 3 days but i was not able to submit a working version to LR yet because there always was a conflict between the launcher, the dynamic universe and the cf cheat protection ive just uploaded a final version where i was able to fix this problem... the mod is working well on my pc now (including dynamic stuff, the launcher and the cfcp)2 testers will give it a try now... and if they give me their ok the mod will be submitted to LR
  • ive submitted to LR yesterday alreadyit depends on them when it will be released now
  • i dont like the idea of ppl hiding every trader would simply add a cloaking decide not to get caught and clansystems would be invaded all the time no thx
  • ive posted a thread on LR about this this topic
  • go and play a little bit frets on fire meanwhile
  • it DOES matter where the mod is hostedbut im not going to explain that whole shit again... i did this way too often already it will be hosted on LR and nowhere else.... finito
  • if you want to donate... your decision... but that wont change any decisions about posting those news those donations go straight to BP and he is gone for several weeks/monthsthose guys which post the news dont even see if there is a donation or not in such situations i regret that rejected the offers to become LR admin O_o