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  • short answers:1) the openSP option can be found under the launcher options2) CF belongs to the tougher mods but provides you with everything you need to counter the increased difficulty. Make use of the extra starting money in NY and you should be able to handle the NPCs3) Cap ships got a rebalance last year, making them significantly thougher. However, they are not primarily designed to destroy fighters.
  • The additional money in MP and SP when creating a new char is more than sufficient to equip a ship with all tools neccessary to survive and kill NPCs early on.Important is to actually buy stuff that makes sense... like weapons which have very similar projetile speeds instead of mixing stuff. Different projectile speeds lead to worse aiming... but that already was the case in vanilla FL.The money needed between missions is not much actually, especially if you trade a bit or sell escape pods. The …
  • NY does not spawn any high-lvl NPCs.The enemy lvl in the original FL systems has not been changed in CF.
  • The NPC lvl still is not different unless you are in MP with a pretty high player lvl already since spawns and mission difficulty in MP is based on player level.In SP in worst case instead of a light fighter the game might spawn a heavy one.... still with a low level.Especially during the story campaign, there is not even the chance for different NPCs or different NPC levels to spawn.
  • (Quote)I absolutely disagree with you about that. Even if you think you are on good terms with everybody in a bar... as soon you launch into space a pirate will try to rob you. That is how stuff does work and that how stuff makes sense. It was this way in the original game and I see absolutely no reason why it should be any different in a mod.(Quote)But.... such a list exists. The game shows you the prices of the goods for all locations you have already visited. It does not look player unfriendl…
  • (Quote from [BC]afGun)That is very unlikely what you see from the very beginning.What I see on these images is a fully equipped Titan and a char which certainly has net worth that would in theory result in a player lvl of well over 30. Seeing lvl 12 or lvl 19 enemies when your own level already is that high is absolutely nothing unusual.