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Search results 1-16 of 16.

  • Released on 2nd October CF1.9 is in use for meanwhile 2 months.Putting aside that we had major problems getting the server running stable it should actually run good now. Still we have problems.1. not all features are available as they are being tested for stability2. the lag reduction kit was completly removed from the server due to instability probs -> needs to be revised3. we have a problem with corrupted chars (new chars often) The mod itself is running absolutly fine.And now to the problem…
  • pure speculation
  • something else
  • both actually active
  • ok... then it means less work
  • Update:I forgot a few things... Item restrictions, Sockets and Reputation system are also offline atm and require to be tested the test on the Contest system has just begun (if successful it would make sense to take care of the parser again -> dunno what has been done in that area yet aside from the dynamic map)
  • hmm i thought it would be working meanwhile
  • then huor will have to take another look at it
  • 50 hours running without any problems and the previously mentioned features enabled.It looks like we are getting the problems fixed bit by bit. During the past days several update were done on the server... and on your clients (as huor was able to find an error that i didnt notice).Like announced on moddb Id like to release a large patch dealing with all reports that i received on the ticketsystem. That patch will come in 2-3 weeks through the launcher.Additionally to that i plan a re-release o…
  • dunno, can you code Today a new server side patch was applied.Huor fixed several problems with the hook that were leading to crashes. Yesterday Ive started a file comparison of bugged chars which crashed the server during the past weeks.Results are still open... there are 3 differences between the file versions Ive compared. If they are reason for crashes or if the crashes are a side effect of a meanwhile fixed problem of hook is not known yet.It for sure will take some more time to find out if…
  • The big update that I announced earlier this month got released today through the launcher.It contains +100 changes to the mod including fixes to ships, planets, infocards, cutscenes and various other parts of the mod.It also balances a few minor parts of the mod. It does not contain the announced dynamic economy and dynamic universe. Reason for that are the remaining issues on the server side which we would like to solve first.Huor was able to fix a large part of the flhook errors last week an…
  • 29ppl online atm normal server load i cant see anything unusual nor have i done any changes
  • which is highbut on the other side the server has no LRK yet... well there is a LRK but that seams to have a bug and i can no debug it until the debugging of the flhook is done (otherwise i would cause false logs)
  • well yeahthe server usually has one restart per day to do updates and flushing the memorythis is not the case atm as we do long term tests
  • tomorrow morning the dynamic economy should get activated againive just finished the settings, did a final error check and hope that it will be working
  • hmm - the restart did not work for some reason... dunno why