Search Results

Search results 1-6 of 6.

  • currently it doesnt matter if you are close to an enemy or not during a pvp.... the explosions when you kill him do no harm yet but it is possible to create a splash damage for those explosionsthat means you kill some1... he/she explodes with the ship and the explosion does damage to your own ship (lets say in a range of 50-100)-> meaning that the explosion might kill you if you are not careful this would create more realism but it also would make the combats a little bit more complicated so wh…
  • yeah should be possible but alot of work... ill see what i can do
  • marc for pvp it doesnt change much.... the guy that dies first is the looser so it doesnt matter if you die because of his explosion or coz you crash into the next planet just coz u dont want to repair the ship
  • well marc if its a draw then its a draw... finito... no winners leave it to the fact that splash damage will be limited to a small area for fighters oh and the minersur right thats why i have to shoot 1 times with my railgunbut what if i find a way to time the explosion?... put a 2nd explosion in it with a delay.... first shields down then hull the defenders can respawn on their base while the attackers will have to fly the whole way again
  • realism... hmmm maybe i come up with more crazy and phantastic ideas.... like flight physics
  • (Quote) yeah.... were do you park you ship when u fly to work?