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With the upcoming changes to the CF server we should discuss the future of clan systems and clan bases.Foundation for that so far was that clans were renting systems monthly... which worked for a few years until it didn't anymore.The question is how we deal with that in future.Should clans still get a clan base when renting a system?Should renting systems even be a thing?Would reduced costs probably motivate more people to invest in clan systems and building bases?Would that be a beneficial fact…
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while all of that sounds pretty straight forward and logical the background task to make it happen are enormous.I mean... there is no automatic mechanic dealing with these options.Every change to the clan systems require manual edits of the systems and creating client patches. E.g. a new clan wants system, base and a billboard.... I have to create it by hand and release a patch containing new billboard models, and updated system, new market files, new bases and rooms...etc.But the problems alrea…
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Ok, where do I start?Maybe it is a bit tricky to compare different games or even different mods.What works for one does not neccessarily have to work for the other.I know that Discovery has a clan base feature and that back when we developed the one for CF we clearly decided to do stuff differently both in the way how the base is constructed and also how it is maintained. We have a very modular approach and I think this is a strength of our implementation.This being said... the server side code …