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Search results 61-80 of 87.
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yes 40% of the lag reduction system are finished right now im working on infocards, and the old CF systems (a full cleanup)in CF1.6 you wont have tradelanes through asteroids anymore... the lanes will have exclusions and there will be more objects + bases + lanesbut it looks like i will need the whole rest of the week for it... after that i can start with the new systems... the story elements... the placement of ships + equipment + the final stages on the lag reduction + cheat protection btw. t…
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(Quote) the lvl restrictions are only for the Singleplayer eventlicences would be possible but then ppl would have to unmount their ASF/CSF licences and as soon they get killed those licences are lost yes it is possible to mount 2 licences at once ... but im not going to edit all ships (models + stats) again those licences dont have many polygons or big textures... and the old licences (cf1.58) also use models for those licences (models that cant be seen)its just a small difference well i dont …
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ah cmon a few hours ago i was a god and now im only a king? damn - fucking demotions well ok today i was working on the systems a little bitthe tradelanes are now cleaned (no roids anymore)several small errors have been correctedand ive start to create the first 19 new stations and decided to make them more detailed than those old stations (some pics below)i will still need to create new infocards/names/npcs/equipment/ships/commodity/room-settings for those stations (-> that will take some time…
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well yes such a torpedo does exist now very high damage but extremly slow and you can only carry 1-2 of them (depending on your ship)not to mention that those torps are expensive -> real BS killers well and the missiles i already have new missiles integrated but beside the name they dont have much in common with the SL versions (800 years is a long time to develop a targeting system for a screamer) Banshee Missile LauncherA single missile designed to penetrate shield and armour, detonating its …
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Adv. Nanobots addedAdv. Shieldbatteries addedAdv. Licences addedrobots removed19 new stations addedunreasonable messages about gas removedmost unreasonable radiation messages removedbribes for Coalition added (very expensive)bribes for ASF added (very expensive)bribes for CSF added (very expensive)Sirius systems rebuild (now there are a few hundred objects more including wrecks, damaged objects, depots, tradelanes, mission areas, encounters, basic patrol paths,...)Clanlogos for DaD, LP, FALLEN …
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yes it already has been answered before and i say it again ... a last timeI DONT WANT BS USED THAT OFTEN IN CFthey cause lag, and therefore they wont be strong so ppl will only use them for the fun of it but not for fightsand those cruisers and gunboats come with premounted guns the only pilotable alliance bs is the reliant and the flak cannon are point defence weapons (if you didnt notice yet) there is no need to discuss about this topic any longer now
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armour upgrades do work pretty well you should see what a lvl9 npc upgrade does do updates:new additional outfit for junispinning battleships + miner fixedUniforms created for Coalition officers (male+female)Datastorm warning activatedHoloprojector finishedOP-R8R char on planet blood barAdditional hardpoint for Ragnarok (for possible future effects)bribes are 3 times more expensivebribes for the order added pics will come tomorrow
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the order is 100% neutral with most factions including youthey only dont like nomads and domkavash and they did only attack me coz i opened fire first missions against nomads and domkavash should be possible but i will need to test them (Quote) yeah but you know that different weapons have different damage rates on special objects (not only shields) to make battleships more expensive is ineffective coz you only need to look at the server and check how much money most ppl have and you will notic…
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UpdateServer.dll patched (so i dont have to do that later)Base assault missions are more difficult nowdomkavash encounters createdspecial station - dropable (by admin)new sounds for Nomad Strike Carrier + DomKavash (organic)Faction specific tradelanes (lights: white = neutral, yellow = liberty, blue = bretonia, green = rheinland, red = kusari, orange = hispania)alarm for ioncannons added 4k distance (not enough to be warned... but where would be the fun)new atmospheric music added for coalition…
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here you can see the inside of coalition stations which i finished todayas you can see they are dark red inside and most ppl wear coalition uniforms and of course they have russian namesyou should be able to do missions but i didnt test it yet... the npcs do offer bribes and they will offer rumours sooncommodities, ships and equipment are already included oh and i added an additional base for fallen to purian lake today basicly the mod is finished to 96%
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yes its damn much red... but i wanted to make it look dark and dangerousand in combination with the music on those stations it does fit very well and if you look at the story the coalition is under attack since they had to leave earth and this red is some kind of "alert light" if you dont like it ... well you dont need to book ur next holyday trip there btw. im working on the story now... it will be some exploring again.... to find the new systems... and as a bonus you will have to find new dat…
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in case i didnt post it yet... that are the final changes on the mod: DomKavash encounters in Sirius addedfinal ships testedchanges on introscenes done2nd docking ring in purian lake12 custom coalition stations with news, rumours, missions, ... just everything that is neededInfocard for Coalition Warpgate fixedAdv. Battleship turrets addedEventships fasterBattleships more expensive (needs to be tested on the server)New Music in Arena, Cube Arena, ColloseumFreedom X-Interceptor added2nd part of …