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Search results 61-78 of 78.

  • 1 1/2 weeks till release of the modi need as many players online as possible during that time for the final tests, the server will run very stable but i need to test it under extreme conditions
  • there is just one single animation
  • nothing is perfect, capital ships and trains were never meant to be flyableif you use such heavy crafts then you should better accept the handling
  • i fully agree with abras and dw on this topicaswell i agree with diablo and bond on the reporting matter but to clarify this issue....i have allowed all train players to dock at 53 additional stations, giving (by calculation) a few thousand traderoutes (if i remember right about 4600 ones -> that was handled on a different thread)that many routes need to be balanced in order to prevent super traderoutes (or whatever you like to call them)one method to do that was to limit the number of goods to…
  • protection in ny is not active... not even for ppl below lvl 50and the rest is a balancing issue that will have to get done over the next few weeks
  • (Quote from Diablo) wtf are you actually talking about?the docking for normal ships has not changed at allthe only thing that has changes is the docking for capital ships and trainsthat that way of docking IS the logical way of docking
  • now that is great, really greatthe new mooring system is active for meanwhile 3 weeks... AND NOW YOU COME UP WITH SUCH A SHIT!!!!!!!ARE YOU TOTALLY STUPID?!?!??!? I GAVE YOU TRAINS SO YOU CAN TRADE (it was not my job to do that)I ADDED THE MOORING FEATURE SO THE TRAINS ACT JUST LIKE THEY WERE MEANT TO ACT (like the NPC ones)I ADDED THOUSANDS OF NEW TRADEROUTES FOR YOU (which also was not my job)AND NOW YOU HAVE THE NERVES TO COMPLAIN THAT THE DOCK SEQUENCES TAKE A BIT LONGER?HAVE YOU ACTUALLY N…
  • ppl always want, want, want1. you want more money, better ships, better weapons, better routes, less work2. at the same time you fun, roleplay, a long term motivation, a challenge and a mod that you can play with others for the next months/years these 2 points are in direct conflict with each other (if you have not noticed it yet) you made claims and stupid comments about stuff you have not even understand yet, actually you have not even spent time thinking about itIs it fun to make half a bill…
  • of course i said 2000 units for planets, but i also said that i have at least 2 more weeks work to do on the serverbut thinking about this thread i wonder why i actually should raise that limit at all... there is nothing that the players would have deserved something like thatI have requested that players are online so i can do tests on the server under real conditions... the activity on the server was lousy during the past weeks which made my work nearly impossible (just by luck i was able to f…
  • (Quote from Bond) if so then launch FL againthe launcher took the wrong file last time (fixed)
  • Diablojust like DW said this feature was requested several times and i can take critics... what i can not take is when these critics are not being voiced during the entire 3 weeks that this feature was being tested but on the first day that the final "product" is released you had 3 weeks to say something, 3 weeks where we would have been able to do adjustments, fixes, balances or whatever.NOW it is too late. The mod is out, the changes are final.
  • that will not happenasap i will even disallow to redock a station for the simple fact that this is not how trading is meant to bei have explained it already and am not going to do that again
  • i can only mod as far as the fl engines allows me
  • CF is on the top of the FL mods at moddb for more than a month meanwhile
  • (Quote from aleksey1966 aka Russia) nothing went wrongits exactly the way its meant to be
  • 2 1/2 weeks after the Crossfire 1.82 release about 1000 mod downloads happened here at SWAT and about 2000 at moddbnot bad at all
  • no - probably never if my schedule remains full as it is