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ok back to the topic now: progress: the crash issue that we tried to solve during the past 3 weeks got fixed (it was the main reason for the server crashes)during the past (meanwhile) 26 hours this has not appeared unfortunatly a new error appeared (dunno why)im sure that we will find a solution for it soon next to that i was working on game improvementssuch as the cityscapes... but also stuff that has influence on the gameplay1. nebulas will not only slow down your normal ship engines - now al…
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today i worked on the flhook (yay its running again)on trying to fix the last crash bugs (hopefully working -> so far no crash) and some of the final features that i planned to introduced the NPC wingmeni did some tests today and drop the idea for nowproblem is that there is an conflict with an existing featurei of course can fix this problem... ive already an idea how to do that but that requires to build fully custom NPC wingmen code and right now ive no chance to test it as it does only work…
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since the crash issue is meanwhile gone again ive started to apply the patches again so far the repair buoys, some faction changes aswell as some changes on the ships have been installed again without causing any problemstomorrow morning ill try to install a basic mooring package for testing purposesthe full mooring update will be applied probably tomorrow afternoon this weekend ill test the cloaking stuff aswell as dynamic created itemsprobably ill also will be able to finish all the retexturi…
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update on cloaking devices: today i tested CFs cloaking abilitiesthe devices are working fine aswell as the cloaking regulation software I patched one of my chars to have a cloaking devices... and there the problems startpatching single chars is possible (but time intensive)... patching all chars or allowing cloaking devices to be bought is currently not possiblethe problem hereby is the singleplayer campaign which would be damaged other servers can use cloaking devices since they give a damn a…