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Search results 41-60 of 78.

  • if possible... i would need someone with the carrier mission prob online in msn/icq
  • dunnothere is actually no difference between singleplayer and multiplayer
  • hmmmprobably... it might be related to the lag reduction kitwill test it later
  • 8 crashes in a rowwhen do i actually get my reports?who was crashing the server now? seriously i am really pissedfirst ppl download the mod from an inofficial source and meanwhile 1 week passed by without that we get any information about whats going onthe only one doing regular reports is abras with every shit you spam me but the important stuff is not being done
  • i am interested in mpi dont care about spbut thx for the report... will take care of it when the real issues are solved
  • i could ask the samei removed one of your chars so what have you done to cause this?did you buy a new shipnew equipmentdid you trade?what did you do prior this problem?
  • and you changed nothing on that char before you crashed the server?
  • the planet spin is due to ships crashing into themi cant prevent that in normal open gamebut probably will be able to disable it in that particular mission yes its highly recommented loading the mission saves and not the autosaves
  • hardpoints are correct torp slots for bombers and battleships fixedrepair ship fixed the story crash in sol has been analyzed and testedI can not find an error therechanging and even removing all the triggers has still caused problems (as reported)
  • (Quote) 2 probs1. i can not reproduce those errors... its working perfectly for me2. ive done tests with crysis on this matter... we have changed the storyline parts where the crash occoured... we even removed this part and replaced it with a "stay in space and do nothing" aswell as we removed all npcs at that point.... with the only result that it still crashed for crysiswe came to the conclusion that it is crashing even before the cut scene plays... after a simply timer ends ... but between t…
  • would b worth a test
  • (Quote from Martind Forlon (SA_Forlon)) i fixed this problem weeks ago and didnt have any further probs since that eventhough i was killing several hundred ships meanwhile (Quote) yes will restart the server nowi cant imagine that docking at a tradelane could cause a crash... probably just coincidentat this point no mission trigger is active the shifted lights are result of different tradelane models being used in menton... there the hardpoints for the lights have a different locations and FL w…
  • ok giving you a slight update on the current situation 1. the singleplayer crash with the strike carrier - i was not able to find an error in the script- disabling the cut scene did not lead to any better results- even removing the entire story after that destruction has lead to no changes- the previously stated assumption that the explosion itself is causing the problem is not true as we have tested it with a 50 second timer running right after the explosion (after that 50seconds are no explos…
  • because there is a lack of shipyards in the mod atm and i was not willing to add new ones btw. the server is running stable for meanwhile 24 hours without and disconnects... ill keep it running this way for some more time to be 100% sure but i think ive found the problem
  • i can not reproduce any of the reported singleplayer problemswhile creating the missions i had to play them +20 times and never had any problems nor do any problems occour right now when i play them the sai was scaled based on the vanilla ship size of VHFs just like every other new VHFa resize will not happen to prevent that ships gain an advantage in pvp the problem with the background texture is related to your graphic cardIts video memory does not support high res texturessolution would be t…
  • the compatibility mode has only influence on the white textures
  • fix: load an mission savegame instead of the autosave
  • 1. the mining ship is designed to crack big asteroids that you can find at random locations in mineable fields. It has no effect on small rocks but will if done correctly destroy the large rocks which contain large amounts of "whatever". 2. ok... you got a point with the 200bot/bats limit... but it should be no problem to raise that limitand yes it can repair other shipsjust like the mining ship the repair ship is not designed to shoot on small targets but to be a utility ship to support large …
  • yes, they have nothing to do with flhook
  • dynamic economy is already finished for ~2 monthsits just not active in order to do tests on the server and have conditions we can reproduce