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Search results 21-40 of 84.
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thats not entirely correctthat problem appeared yesterday for a few hours and it appeared today for just a few hoursreason for that is a massively large memory consumption while logging ALL FL processes running on the server result: chars fail to get written when the logs get too bigyou might consider this a bad thing ... for me it is the best thing that could happen as these logs helped us bug fixing the flhook-> as you might have noticed ... there was not a single crash or disconnect during t…
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oh an one more thing as i am getting asked pretty often about it yes - some chars recently lost their equipmentthis was due to a problem with one of the server toolsit wont happen again but unfortunatly i can not simply undo the changes if possible i will try to refund the lost money if i get a report via ticket system
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eventhough the FLhook is running much better than before we have been experiencing several crashs yesterday and todaythe good news is that the server does not loose the connections to the clients anymore... so this problem is solvedwe noticed that the server ran for +8-10 hours without problems and suddenly series of crashes appear and were able to track down the problem to currupted chars these chars contain invalid lines which obviously cause the problem once the player connects to the server…
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repeating it over and over again doesnt make it better no its not the hardware (otherwise CF1.82 would have had the same probs)no its not the OS (otherwise CF1.82 would have had the same probs)no its not a firewall (otherwise CF1.82 would have had the same probs)no its not another tool (otherwise CF1.82 would have had the same probs)no its not anything with traffic or server connection (otherwise CF1.82 would have had the same probs)no its not FLhook (at least atm since its turned off)no there …