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  • Hi there,I am new here. Sorry if this question has already been asked somewhere, but my search didn't turn up anything useful.What I am trying to do is to set up an own dedicated server of Freelancer with the Crossfire 1.81 mod to co-op it with a friend. Is this even supposed to be possible? Because the download explicitly said client editition, so that indicates that this is not intended to work. Anyway, after installing everything and it works in Single Player, whenever I try to run flserver.…
  • Hmm. Is it technically not possible, or would I need a permission and those scripts sent, in order to get it to work? I am a software developer, so running scripts is not a problem technically. I would also sign an NDA and promise to not distribute it or whatever necessary to get permission.Are there other encompassing mods such as the CF, especially with regards to dynamic economy, that allow to run an own server? Co-oping vanilla Freelancer would also be an option for us, but one we have alrea…
  • I really don't get it. My client connects to my server. The server never changes, so the client and the server are always up to date. The server doesn't know anything about the original CF server out there somewhere. Why would that not work exactly? Software is not a mystery after all.If it is indeed just about technical limitations, would it be possible for me to somehow obtain a copy of the current serversetup and I'd figure out myself how to get it running?
  • Essentially all I want is to be able to experience what CF singleplayer can offer together with a friend. This can't be so difficult!
  • Ah, the client is hardwired to take everything from your one specific server. I see. Bad luck, then. Sorry for disturbing you guys.
  • Thanks for the invitations. We will consider it. Once we get tired of co-oping through the Discovery 4.85 mod we just installed and are enjoying. Given how many Freelancer communities there are still, it really makes me wonder why the hell no one is doing a Freelancer 2 or, for the lack of licence, a Freespacer II or something like that. What a wasted opportunity!
  • seriously? Or do you mean CF? (well, both options are nice, of course)
  • That is really impressive. Have there ever been any talks with some publisher to try to make a small company, license the engine officially from Microsoft and release it as a budget title on gamersgate or impulse, for example? With a budget of $100K I think this should be very well doable, depending of course whether Microsoft would be willing to sell a license for less than that... I'd certainly buy such a title immediately from gamersgate for 20, for example.
  • Microsoft is just a business company which always has some middle-stage manager trying to profile himself. You only have to be lucky talking to the right guy using the right words. If the proposal be made by a company, or a publisher, stating clearly an intent to properly pay for the license of using the *engine* (not necessarily the Intellectual Property), then it'd be counter all common business logic to not succeed. The question is only how much payment would be necessary, and whether the own…
  • Yeah, well, as soon as many different sources of intellectual property are involved, it gets messy and essentially not worthwhile pursuing. But I believe that there is a possible way out of this in this case here: If you only license the engine (which is very expencive to code otherwise), you could create your own game inventing your own intellectual property. It would mean throwing away all models, sounds and whatever else artwork there was in the game and replacing them with such that you have…