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Search results 1-20 of 20.
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this is not funny anymoreI am not sitting here saying "no" because I dont care or because im a modding noob. I have always took the chance to do improvements IF they were possible.And exactly this is the point... what you want IS NOT POSSIBLE... and I have explained why.Still you insist in something that you dont understand... or dont want to understand.CF is not discovery... it uses different physics... even physic extensions which dont exist in discovery.WHAT YOU ASK FOR CAN NOT BE DONE. Turn…
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so they made different experiencewell, my experience is that in every game ive played i simply killed those cap ships... and that using a simple fightertheir only effective protection were fighters but people here want uber ships... absolutely unrealistic shitthey want to kill 5-10... or even more fighters before even getting a scratch on their hulland thats not going to happen if people in battleships want to have a chance in combats then they better hire some fighter pilots which protect them…
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*sigh*cap ships in CF are based on specialized zoneschanging stuff has negative impact on other areas raising the cargo volume... well who needs transports, trains and freighters then? adding cap ship armor is not possible... FL has no left open hptypes we could use and giving these high energy weapons to cap ships.... well what do we need cruisers with their forward guns then? almost everything you want already exists in CF... its just not all on the same ship... Id suggest to team up if you w…
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yeah, and if you take away a reason to team up the number of players which try to play as team drops to 0 your suggestion about splitting the armors into 2 groups does not work as i have explained that there is no further hptype leftit would be impossible to prevent that BS armor gets mounted on a light fighter without further hptypes (which we will never get since they are hard coded)with other words -> impossible
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With the starting money you actually should be able to finance a new fighter and get better guns which help during the first missions.Next to that do missions reward more money in the mod than the original game, plus it has a dynamic economy... black market goods, mining, the chance to sell escape pods to prisions and alot more. If the fights appear too hard you probably should watch the combat guides which show that the fights are actually pretty easy.
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bots/bats use of NPCs is a feature that we certainly wont removeNPCs make only use of a small amount of bats/bots during the fights (usually 1/4-1/3 of what the player could use on these ships)on lower lvl NPCs the amount has even be reduced in CF2.0 Its not a feature that we want to remove - it makes the game interesting and more realistic.Next to that do i doubt that this really is a big issue considering that we have added more powerful ships... better weapons... and enough money at the star…