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  • There is a new version of the mod being worked on and perhaps any bugs, oddities, or things that are just plain weird should be posted here. If you've been waiting to have a say in how the mod develops this would probably be a good time to speak up My curiosity begins on the following subjects: 1. Battleship mass anomolies, docking quirks, Adv. BS Flak Turret problems, and BS turret diversity (perhaps a set of unique turrets for each house?) 2. Missing Alliance missile launchers 3. Dissapearing…
  • Yes, a base in Hieron and getting the FL shell back would be great features The SirEx ships are looking rathing impressive and maybe a few of them could show up in the new mod? Hehehe, I'd also be impressed if you'd made Planet Tetlow in Far Point dockable, but these are all small things obviously. The mothership thing reminds me though... they and the nomad strike carriers sometimes dissapear and reappear or leave all together without warning. Also, collisions with such ships results in massiv…
  • I've heard of the Great Escape Event and I think it'd be great. I could live without the DK equipment too, but I figured it be worth saying. I don't know whether it should be an old ship or a new one, but Marc is right about the bomber. There ought to be one that can handle loads of Coalition torps. Coalition torpedoes are the ones that seem to have desireable effects against capships and there ought to be a bomber designed to take cap ships rather than rain strong missiles (sunslayer/starkille…
  • (Quote) Take a VHF, give it a unique missile or torpedo launcher for each slot and see what happens. On a Shroud you could have 300 missiles, 50 CDs, and 100 torpedos The thing with the coalition torps is that they're big... both in power and physical size. It isn't practical or realistic to have more than a few of them. Imao all munition weps should take up cargo space. That way cargo space on a VHF finally equates into something useful and people can't have such a grossly-huge number of them.…
  • Gust: I agree completely. Having serverclans rent systems outside of those surrounding X-3043 would be an outrage. People may be paying real money for abstract things, but the thought of having certain systems bought and regulated is rediculous. If systems like Sol, Hyperion, Styx, Mandar, Inner Cloud, Wanderer's Pond, or Chugoku were purchased, people could face the possibility of crossing two clansystems on their way to X or be cut off from an entire sector. It'd be nice to know what the rule…
  • My apologies, I must have grossly misinterpreted a post I read (I do that about 2 or 3 times every day)
  • (Quote) Those are good questions and I have no idea what the answers are @ Taxing proposed X-routes: It wouldn't work. Cargoes aren't like the California BMG stuff... if the train gets blown up the loss isn't very significant. Taxes would have to be in the tens of millions to dissuade trade, but the traders wouldn't pay because the cargo value is low. Goods don't have to be expensive to make you rich, just have a high profit margin at the next stop @ Moors: I think it's a good idea to a certain…
  • I agree. I remember being able to do that in 1.57 but never since. One of the Torp/CD slots only takes Torpedo launchers when it should work for either. I'd like that fixed more than anything else