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I generally doubt that two missions of the same level have a significant difference in difficulty.The missions on the bars are generated only based on the level and fetches the enemies which spawn from the faction settings.It is possible that certain factions are harder than others but you most definitely won't have to face them if you are playing the story campaign.The first 13 missions of the story campaign still have the vanilla story difficulty increase. The only difference is that in genera…
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no npc ship in the mod has unlimited shield regeneration.The max capacity of bats and bots npcs carry is limited to 30-40% of what a human player can use.A lvl6 npc even follows exactly the same balancing rules of vanilla FL. These low level npcs did not get a major upgrade other than the general AI improvements which apply to all factions equally.I can only imagine that a weapon shield combination has an impact on your combat experience.Not all weapons are equally good on certain shields. Some …