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  • up to 4096 however 2048 wont work... FL does not really like this size For ships I would not go that high. maybe 512 max since you simply dont see the details on such small objects anyways. Mat files dont have a size restriction at all. In the end mat, cmp, utf, txm etc. are just file containers which dont really care about size. In case of texture size it comes down to the limits of the graphic card in terms of VRam and max texture resolution. Older cards might reach their limits if you use 40…