Search Results

Search results 1-3 of 3.

  • Just wanted to drop a note in here. I ran into a problem recently attempting to export a model to .cmp from Milkshape. I would use 3DS Max, but I have version 2019 and the latest Freelancer export tools don't work with it. I have to export from Max as an .fbx file and import to Milkshape from there. To go back I have to export as a Collada .dae file because the Milkshape .fbx exporter isn't readable by Max 2019. Cumbersome, but eh. I use 3DS Max 2.5 for the basic shapes and sub-modelling due to…
  • Thanks, I'll give it a try. Changing the scale slider on the CMP Export plugins does nothing - seems determined to re-scale by 92. I think probably legacy code since it was built to export Starlancer models to .cmp and they're enormous compared to Freelancer. I have to scale Starlancer models to 15% in order to work comfortably with them. I was getting some extra grey hairs trying to figure this out. I've been working on a mech shooter in Unity with a buddy, but my model skills are somewhat out …
  • I noticed - thanks again for pointing it out. I had one model export and resize fine, another had realigned the separate parts so everything was positioned on the center point of the mesh. Scaling up before exporting will do just fine. I use a similar method of scaling new meshes for freelancer. If you wanted to try the latest version of Max it's pretty easy to get a free two year student license. Caveat is that it can't be used for anything you want to release commercially. Milkshape's importe…