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  • There are multiple cmp exporters. One of them has the option to scale the model but I am currently not sure which one it is. However, you are right, upscaling it by 92 usually does the trick. However, I would do the upscaling in milkshape prior exporting (thats how I do it) because the flmodeltool might mess up models with different groups. It seems to have problems scaling center points of multi-group objects. Doing this process in MS3d already is a more secure way to get a working file.
  • No, i dont think this was specifically build for starlancer ships. For many years this was the only way exporting anything to cmp. And... well... since it was a working method I stuck with it instead of using 3ds max (to which I dont really have access to). Usually I do scaling directly in Milkshape (eventhough I dont use it for modeling purposes -> way too complicated). I import a sabre model from the game directly into my ms3d file and then use this as reference to scaling my ships. Once I ha…